Shader Error mistery ????

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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asher
Licensed Customer
Posts: 129
Joined: Tue Nov 18, 2014 4:06 am

Hello, I was hoping this issue would be cured with Octane 3, but still there. This happens with many objects, i have checked for geometry issues, but no avail.
Basically, LW open GL, its CPU renderer will smooth correctly the mesh, but Octane does not. When you use bump mapping, it gets worse, and it is unacceptable.
I have tried using live DB materials and issue is also present, smothing on and off, flipped polys, nothing, nothing fixes it.
Here is the examples. Thank you in advance.
A.jpg
GTX TITAN, TITAN Black, 780Ti
WIN 7/64
I7
Asrock Extreme 3 motherboard
asher
Licensed Customer
Posts: 129
Joined: Tue Nov 18, 2014 4:06 am

more pics
Attachments
C.jpg
GTX TITAN, TITAN Black, 780Ti
WIN 7/64
I7
Asrock Extreme 3 motherboard
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

Have you tested the latest 3.04.1.0 build? This build should at least improve the shadows terminator problem in surfaces with bump maps.

Thanks,
-Juanjo
asher
Licensed Customer
Posts: 129
Joined: Tue Nov 18, 2014 4:06 am

I think i have 3.03 will try with 4, but the problem with that shadow is present without bumps.....
GTX TITAN, TITAN Black, 780Ti
WIN 7/64
I7
Asrock Extreme 3 motherboard
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