Hello, I was hoping this issue would be cured with Octane 3, but still there. This happens with many objects, i have checked for geometry issues, but no avail.
Basically, LW open GL, its CPU renderer will smooth correctly the mesh, but Octane does not. When you use bump mapping, it gets worse, and it is unacceptable.
I have tried using live DB materials and issue is also present, smothing on and off, flipped polys, nothing, nothing fixes it.
Here is the examples. Thank you in advance.