Another 'zbrush to octane displacement problem' post

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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cristiangiro
Licensed Customer
Posts: 28
Joined: Sat Nov 28, 2015 9:29 am

Hi,
it's been months of research of a workflow that works and every time i give up octane and render with modo.
I still can't figure it out how to make a zbrush displacement work into octane, and it's disappointing.
In the joined picture you can see the same render with modo and the other with octane.

the displacement map is a 32bit exr with mid value of 0
the ray epsilon in octane is of 1 um
i'm running octane 3
i have the same problem with octane on cinema 4d

do we have a known solution for this problem?
Attachments
bug.png
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face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi - are you able to provide the scene pls? Then I can submit it to Otoy to get a response. Also, have you tried using the Render Cache displacement mapping with the OctaneRender for Modo plugin?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
cristiangiro
Licensed Customer
Posts: 28
Joined: Sat Nov 28, 2015 9:29 am

Do you mean activating the "use modo render cache" in the octane preferences?
if yes, yes it's enabled
i'm uploading the scene for you
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

The Octane displacement mapping is indeed producing artifacts. I have uploaded the scene to Otoy, who can investigate further.

You can use Modo displacement by a) ticking Preferences->Rendering->Octane->Use Modo Render Cache and b) ticking Kernel->Setting->Polygon Displacement. This will ignore the displacement map in Modo, and will instead use the micro-polys generated by the Modo renderer. Unfortunately I ran out of memory on my 16GB Windows PC doing this, but you might have better hardware. You can reduce the tessellation rate of the displacement polys via the Renderer->Settings->Geometry settings - but I don't know enough about those settings to get it working.

You could also try scaling the geometry 100x if the cause of the problem is the ray epsilon.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Been waiting for Otoy to do something about this for a while in standalone. Frustrating as hell.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
cristiangiro
Licensed Customer
Posts: 28
Joined: Sat Nov 28, 2015 9:29 am

Yeah, it's not like a 'niche' thing, displacement is quite fundamental and it's been really surprising to see very old posts about this problem that keep coming back after ages with no solution...
voto1979
Licensed Customer
Posts: 51
Joined: Mon Dec 29, 2014 3:24 pm
Location: Germany
Contact:

Hi, I know that I can use the Modo internal displacement map!
But with the Octane displacement node in Modo I get some strange results (artefact's in form of polygons).

You can see sort of a polygonal or chase pattern! Is this know?
With the Modo displacement map I don't get this?
Attachments
Modo (Setup)
Modo (Setup)
Displacement with Octane 3
Displacement with Octane 3
Displacement (NO)
Displacement (NO)
voto.1979
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87
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face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi, I know that I can use the Modo internal displacement map!
But with the Octane displacement node in Modo I get some strange results (artefact's in form of polygons).

You can see sort of a polygonal or chase pattern! Is this know?
With the Modo displacement map I don't get this?
This occurs when you have very long, thin triangles with a displacement map applied. It /may/ be improved with release 3.04.2 (since there have been some tweaks to displacement map rendering). But removing the long, thin triangles is worth a try too.

You can test with the pre-release of the 3.04.2 version of the Modo plugin at https://render.otoy.com/customerdownloa ... _64bit.exe.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
voto1979
Licensed Customer
Posts: 51
Joined: Mon Dec 29, 2014 3:24 pm
Location: Germany
Contact:

thanks for the quick answer ... :) I will test the new plugin!
voto.1979
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87
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