Hi,
it's been months of research of a workflow that works and every time i give up octane and render with modo.
I still can't figure it out how to make a zbrush displacement work into octane, and it's disappointing.
In the joined picture you can see the same render with modo and the other with octane.
the displacement map is a 32bit exr with mid value of 0
the ray epsilon in octane is of 1 um
i'm running octane 3
i have the same problem with octane on cinema 4d
do we have a known solution for this problem?
Another 'zbrush to octane displacement problem' post
Moderator: face_off
Hi - are you able to provide the scene pls? Then I can submit it to Otoy to get a response. Also, have you tried using the Render Cache displacement mapping with the OctaneRender for Modo plugin?
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- cristiangiro
- Posts: 28
- Joined: Sat Nov 28, 2015 9:29 am
Do you mean activating the "use modo render cache" in the octane preferences?
if yes, yes it's enabled
i'm uploading the scene for you
if yes, yes it's enabled
i'm uploading the scene for you
The Octane displacement mapping is indeed producing artifacts. I have uploaded the scene to Otoy, who can investigate further.
You can use Modo displacement by a) ticking Preferences->Rendering->Octane->Use Modo Render Cache and b) ticking Kernel->Setting->Polygon Displacement. This will ignore the displacement map in Modo, and will instead use the micro-polys generated by the Modo renderer. Unfortunately I ran out of memory on my 16GB Windows PC doing this, but you might have better hardware. You can reduce the tessellation rate of the displacement polys via the Renderer->Settings->Geometry settings - but I don't know enough about those settings to get it working.
You could also try scaling the geometry 100x if the cause of the problem is the ray epsilon.
Paul
You can use Modo displacement by a) ticking Preferences->Rendering->Octane->Use Modo Render Cache and b) ticking Kernel->Setting->Polygon Displacement. This will ignore the displacement map in Modo, and will instead use the micro-polys generated by the Modo renderer. Unfortunately I ran out of memory on my 16GB Windows PC doing this, but you might have better hardware. You can reduce the tessellation rate of the displacement polys via the Renderer->Settings->Geometry settings - but I don't know enough about those settings to get it working.
You could also try scaling the geometry 100x if the cause of the problem is the ray epsilon.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Been waiting for Otoy to do something about this for a while in standalone. Frustrating as hell.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- cristiangiro
- Posts: 28
- Joined: Sat Nov 28, 2015 9:29 am
Yeah, it's not like a 'niche' thing, displacement is quite fundamental and it's been really surprising to see very old posts about this problem that keep coming back after ages with no solution...
Hi, I know that I can use the Modo internal displacement map!
But with the Octane displacement node in Modo I get some strange results (artefact's in form of polygons).
You can see sort of a polygonal or chase pattern! Is this know?
With the Modo displacement map I don't get this?
But with the Octane displacement node in Modo I get some strange results (artefact's in form of polygons).
You can see sort of a polygonal or chase pattern! Is this know?
With the Modo displacement map I don't get this?
voto.1979
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87
This occurs when you have very long, thin triangles with a displacement map applied. It /may/ be improved with release 3.04.2 (since there have been some tweaks to displacement map rendering). But removing the long, thin triangles is worth a try too.Hi, I know that I can use the Modo internal displacement map!
But with the Octane displacement node in Modo I get some strange results (artefact's in form of polygons).
You can see sort of a polygonal or chase pattern! Is this know?
With the Modo displacement map I don't get this?
You can test with the pre-release of the 3.04.2 version of the Modo plugin at https://render.otoy.com/customerdownloa ... _64bit.exe.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
thanks for the quick answer ...
I will test the new plugin!

voto.1979
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87