turbulenceFD sub-grid detail question

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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bartolos
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Hello,
Can I please askl for a definite answer - is it possible to use sub-grid detail noise texture on a TFD volume when rendered in octane?
OR
Is it possible to apply a shader modifying scattering or absorption colors volumetrically? (say a 3D noise shader)?

Thanks!
Malaurny
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Location: France

Having the same question/request. The use of Sub-grid detail makes such a difference that I still use C4d renderer for TFD because I never found a way to have similar results with Octane.
Any suggestions?
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aoktar
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I suppose that's a result of shader evaluation on voxels. See this samples with "3rd party shaders" option. It forces a shader sampling on voxel space of tfd.
viewtopic.php?f=25&t=57027#p292886
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Malaurny
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The use of "3rd party shader" works great with some tweaking, but the sub-grid detail is not taken into account.
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aoktar
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Malaurny wrote:The use of "3rd party shader" works great with some tweaking, but the sub-grid detail is not taken into account.
well! That's all what i can do at the moment.
Octane For Cinema 4D developer / 3d generalist

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Malaurny
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Location: France

That's already great to be able to render volumes so fast^^
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