Version 3.04.5-R2 (05.12.2016)-Previous stable

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aoktar
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KonstantinosD wrote:Hello Ahmet,

I think in this release the priority settings are messed up, If I choose for all my cards priority low, they go to full speed, If I don't choose anything (no tick) they go to low priority and if I tick they go to full speed no matter what I choose from the tab, (low medium high).
See pics
1.JPG
2.JPG
3.JPG
4.JPG
Can you confirm the same?
Thank for reporting! I'm checking now.
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aoktar
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Some warning for people who use this version. There's a problem with empty distribution slot on arealights.
See: viewtopic.php?f=85&t=56929&start=40#p293198
Temporary solution until next build: viewtopic.php?f=85&t=56929&start=40#p293490
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mikeadamwood
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Being a subscription user, I can't have access to these beta versions? I can download but cannot login...
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aoktar
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mikeadamwood wrote:Being a subscription user, I can't have access to these beta versions? I can download but cannot login...
You have to use VR versions. You can't login to standard versions with subscription license.
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fpajonk
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Download links are missing for 3.04.3.
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aoktar
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fpajonk wrote:Download links are missing for 3.04.3.
Not missing. I'm trying to finish builds. Some of them upped now.
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Domenicozzo
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Hi Ahmet,

Thank you for your constant work... I may have missed something but I went straight from the 3.03.4 to the 3.04.3 and suddenly all my objects with SSS materials are now darker than before, did something change about SSS between those 2 versions?

Domenico
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SSS problem
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aoktar
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Domenicozzo wrote:Hi Ahmet,

Thank you for your constant work... I may have missed something but I went straight from the 3.03.4 to the 3.04.3 and suddenly all my objects with SSS materials are now darker than before, did something change about SSS between those 2 versions?

Domenico
Don't know if somethings has been changed in sdk. Maybe something about normals or nonclosed volumes? Cheched you et material on a cube? What's kernel? Directlighting kernel needs manually tweak for gimodes.
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Domenicozzo
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thanks, Ahmet, it's in Pathtracing... the problem is that I've checked 5 different files with SSS materials in them and they've got all the same issue
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aoktar
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Domenicozzo wrote:thanks, Ahmet, it's in Pathtracing... the problem is that I've checked 5 different files with SSS materials in them and they've got all the same issue
You may need invert in absorption texture.
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