Hey,
I'm seeing some discrepancies between the last version and this new version. When I load the exact same scene the new version renders it brighter. I'm attaching two images below to show the difference.
Version 3.04.5-R2 (05.12.2016)-Previous stable
Moderators: ChrisHekman, aoktar
Only thing is broken is portals on latest version. I hope you don't expect to me estimate what have you used in your scene!! Do you mind to send your scene to let me check?sekani20 wrote:Hey,
I'm seeing some discrepancies between the last version and this new version. When I load the exact same scene the new version renders it brighter. I'm attaching two images below to show the difference.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
How can I send it to you directly?aoktar wrote:Only thing is broken is portals on latest version. I hope you don't expect to me estimate what have you used in your scene!! Do you mind to send your scene to let me check?sekani20 wrote:Hey,
I'm seeing some discrepancies between the last version and this new version. When I load the exact same scene the new version renders it brighter. I'm attaching two images below to show the difference.
send throught a pm. Messages are at top of page.sekani20 wrote: How can I send it to you directly?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi there,
I really want to update already but i׳m in the middle of many important renderings.
Could you please verify that there is nothing broken that could cause different renders? (beside portals)
Alpha/opacity support for materials in viewport with octane shading sounds very exciting
Thanks!
Y
I really want to update already but i׳m in the middle of many important renderings.
Could you please verify that there is nothing broken that could cause different renders? (beside portals)
Alpha/opacity support for materials in viewport with octane shading sounds very exciting

Thanks!
Y
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
- KonstantinosD
- Posts: 65
- Joined: Sun Dec 13, 2015 9:18 am
- Contact:
Hello Ahmet,
I think in this release the priority settings are messed up, If I choose for all my cards priority low, they go to full speed, If I don't choose anything (no tick) they go to low priority and if I tick they go to full speed no matter what I choose from the tab, (low medium high).
See pics Can you confirm the same?
I think in this release the priority settings are messed up, If I choose for all my cards priority low, they go to full speed, If I don't choose anything (no tick) they go to low priority and if I tick they go to full speed no matter what I choose from the tab, (low medium high).
See pics Can you confirm the same?
2X Win10 PRO, Asus ROG Zenith Extreme Alpha, AMD 2990WX , 64GB ram, 2X 2080ti, all watercooled, custom loop.
Hey Aoktar,
quick questions.
Do you think youll ever implement a Convert materials and replace feature, especially for materials in xpresso, that would be helpful for scenes that I have standard C4D materials in and auto-replace with the octane materials
secondly, will we ever get more light parameters such as being able to have certain lights affect certain objects while not affecting others? This is a big thing that C4D has that I cant exactly do with Octane, as far as Im aware? and shadows,etc
I understand for more professional use, thats where multipasses come in, but still. For doing as much of that in C4D without going outside of that, is nice.
lastly, again with materials, will there ever be a way to maybe have some kind of converter that can convert Octane materials back into C4D materials. My current workflow is within a team in which only I have Octane, and so being able to still be able to share the files to others who dont have octane would be useful.
Another question, will the alpha channel within the material ever have more options to play with without having to go to things like Photoshop etc?
Noticed that most times with C4D Alpha settings, you can fiddle with the options to get what you need without doing so, and hoping Octane will have that soon.
Great work so far!
thanks!
quick questions.
Do you think youll ever implement a Convert materials and replace feature, especially for materials in xpresso, that would be helpful for scenes that I have standard C4D materials in and auto-replace with the octane materials
secondly, will we ever get more light parameters such as being able to have certain lights affect certain objects while not affecting others? This is a big thing that C4D has that I cant exactly do with Octane, as far as Im aware? and shadows,etc
I understand for more professional use, thats where multipasses come in, but still. For doing as much of that in C4D without going outside of that, is nice.
lastly, again with materials, will there ever be a way to maybe have some kind of converter that can convert Octane materials back into C4D materials. My current workflow is within a team in which only I have Octane, and so being able to still be able to share the files to others who dont have octane would be useful.
Another question, will the alpha channel within the material ever have more options to play with without having to go to things like Photoshop etc?
Noticed that most times with C4D Alpha settings, you can fiddle with the options to get what you need without doing so, and hoping Octane will have that soon.
Great work so far!
thanks!
- teeshiiddo
- Posts: 40
- Joined: Tue Oct 11, 2016 9:29 am
What is the correct standalone version to use with OctaneRender for Cinema 4D Subscription - Version 3.04.1 (22.10.2016)?
The standalone linked to is not a subscription version?
The standalone linked to is not a subscription version?
Asus X99 10G WS | Windows 10.0 | 6x GTX 1080 Ti + 2x 2080Ti | i7-6850K CPU @ 3.60GHz | 32GB RAM
I found the reason. It's about a change on sdk for empty distribution pins. It had 0.7 default value on floattexture now changed to 1.0. You can add floattexture with 0.7 value as a temporary work-around. I'm waiting next sdk for a fix.sekani20 wrote:Hey,
I'm seeing some discrepancies between the last version and this new version. When I load the exact same scene the new version renders it brighter. I'm attaching two images below to show the difference.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw