IPR camera changes after render target change

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Hi
In the latest release, I get this strange behavior that when the IPR is open and I modify something in the rendertarget, it appears as if the camera jumps to a different location. Included is a simple scene, fire up the IPR and change something and hopefully the behavior can be repeated.

Thanks!
Yaniv
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Thanks, yes ... unfortunately I've found this problem just after the latest build release. It is fixed now for the next build. The plugin has now also a new IPR events manager that should work better for scene changes that update a lot of parameters.

Thanks for reporting! I will release a new build as soon as possible. Meanwhile a simple click in the "Update" button of the IPR window should restore the camera without reload the scene.

-Juanjo
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

thanks!
ptunstall
Licensed Customer
Posts: 153
Joined: Thu Jun 04, 2015 1:36 am

I'm going to be that guy and ask when you think you'll release the next build that fixes this bug. Its not too bad for small scenes but with scenes with 2000+ megs of geo it's extremely annoying... :(
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

ptunstall wrote:I'm going to be that guy and ask when you think you'll release the next build that fixes this bug. Its not too bad for small scenes but with scenes with 2000+ megs of geo it's extremely annoying... :(
I want to release a new build this week with this problem fixed.

Thanks,
-Juanjo
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The latest build released (3.03.2.1) should have the IPR camera issue fixed.

Thanks,
-Juanjo
stevegh
Licensed Customer
Posts: 3
Joined: Sun Sep 09, 2012 2:57 am

I am still having this problem with the latest Houdini build (3.03.2.0) and Houdini 15.5.480 with a GTX 1070 in Windows 10. Are you able to reproduce?

edit: oh moron incoming I see you fixed it in 3.03.2.1. I will have a look. Sorry! :(
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes, it should be fixed now in the latest builds. The latest one is the 3.03.4.0, but I am going to release a new one with the latest 3.04 Octane core just today.

Thanks,
-Juanjo
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