Hi
In the latest release, I get this strange behavior that when the IPR is open and I modify something in the rendertarget, it appears as if the camera jumps to a different location. Included is a simple scene, fire up the IPR and change something and hopefully the behavior can be repeated.
Thanks!
Yaniv
IPR camera changes after render target change
Moderator: juanjgon
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Before posting a bug report, please check the following:
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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- octane_IPR_bug.rar
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Thanks, yes ... unfortunately I've found this problem just after the latest build release. It is fixed now for the next build. The plugin has now also a new IPR events manager that should work better for scene changes that update a lot of parameters.
Thanks for reporting! I will release a new build as soon as possible. Meanwhile a simple click in the "Update" button of the IPR window should restore the camera without reload the scene.
-Juanjo
Thanks for reporting! I will release a new build as soon as possible. Meanwhile a simple click in the "Update" button of the IPR window should restore the camera without reload the scene.
-Juanjo
I want to release a new build this week with this problem fixed.ptunstall wrote:I'm going to be that guy and ask when you think you'll release the next build that fixes this bug. Its not too bad for small scenes but with scenes with 2000+ megs of geo it's extremely annoying...
Thanks,
-Juanjo