Environment Texture nodes disappearing

Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Post Reply
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

I found an issue whereby one or more Environment texture nodes will disappear upon re-opening the blend file when more than one environment texture is used (say for Octane environment and Octane visible environment).

This issue also occurs with volume medium nodes when more than one environment texture is used or created.

Sometimes the nodes completely disappear; other times just the path to the HDR image is broken.

I found that only by moving all environment source texture into the livedb/127.0.0.1/textures directory will the nodes be saved when re-opening the blend file.

Is this a bug, or an intentional tequirement, that we place ALL our environment HDR images within that hard coded path?

Tested on OS X 10.11.6 with Octane Blender 11.2 - 7.78
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Wow - even if I place my textures into the Octane Blender created textures directory my environment nodes fail to be saved the next time I open the blend file. This seems to occur if more than one environment nodes had been created, or if a Volume Medium node was added.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Attached is a screen recording .mov showing what is happening when environment node and volume medium node is created, the file saved, and then re-opened: The environment node disappears from the file . Maybe I am doing something wrong and not creating these nodes properly?
Attachments
EnvironmentNode-Not-Saved.zip
(91.98 MiB) Downloaded 302 times
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Thank you! Will check it...
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

OK, I see the problem... You need to enable the "Save this data-block even if it has no users" switch in Blender's texture UI for any textures referenced by Octane environments:
1.png
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Thanks JimStar, works as expected now. Never knew what that button was for.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Using this function allows unused materials, environments etc. to be saved in the blender project. If it has no uses (it is marked with 0) and will be deleted on next file opening.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Thanks for the further explanation J.C.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Post Reply

Return to “Bug Reports”