wip interiors
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I found out it's easier to model a living room you're inside of.. tried doing the textures with my DSLR
3dmax, zbrush, UE
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Nice ones, I like the second one more though. Both needs more accessories, maybe some home plants and a carpet will give some nice touch too. 

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I'm also trying to do an interior, but i seem to have trouble with getting enough light inside.
With pathtracing it takes ages to render and i have an enormous contrast between the light inside and outside.
What are you using? it seems to work perfectly
With pathtracing it takes ages to render and i have an enormous contrast between the light inside and outside.
What are you using? it seems to work perfectly
Antec 300 Casing/Windows 7 ultimate 64/i7 920/ ASUS p6T/ 6GB RAM/ Sparkle GTX470 1.2GB & Asus GeForce 8800GTs 512mb
had the same problem, if you take a look everyone's windows are too bright I guess..Mateuet wrote:I'm also trying to do an interior, but i seem to have trouble with getting enough light inside.
With pathtracing it takes ages to render and i have an enormous contrast between the light inside and outside.
What are you using? it seems to work perfectly
Well it's a combination of things, first of all there is no glass in the windows, another thing is that I have openings behind and on the right, that's where the doors are so it has enough openings.. for the second one I used photomatix to tonemap the image like you would an HDR image.. seems to work ok - but you need to save 3 or 5 pictures in different exposures, take one with the window exposed correctly another with interior and one with everything as balanced as you can get, well that's how you would do it with a real camera.
Anyway it is a bit difficult to get the contrast between outside and inside right so don't go making a render close to a window

I wander if we could get that HDR technique on the fly inside of octane..
Well I really try to treat the octane renders as if they were pictures since I also do photography (amateur for now), it seems to help when you take tens of thousands of pictures and look at the result afterward, it just makes more sense
3dmax, zbrush, UE
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//Octane render toolbox 3dsmax
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Seems pretty complicated. But i had the same problem in Mental ray also. Cameras don't lie.
What i did back then was to lower the energy from the sun and rise the exp. maybe it works.
It's funny though that with direct lighting the sun came in much better than with pathtracing...I'll post the renders tonight.
What i did back then was to lower the energy from the sun and rise the exp. maybe it works.
It's funny though that with direct lighting the sun came in much better than with pathtracing...I'll post the renders tonight.
Antec 300 Casing/Windows 7 ultimate 64/i7 920/ ASUS p6T/ 6GB RAM/ Sparkle GTX470 1.2GB & Asus GeForce 8800GTs 512mb