wip interiors

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acc24ex
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I found out it's easier to model a living room you're inside of.. tried doing the textures with my DSLR
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hmk
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Nice ones, I like the second one more though. Both needs more accessories, maybe some home plants and a carpet will give some nice touch too. ;)
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Mateuet
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I'm also trying to do an interior, but i seem to have trouble with getting enough light inside.

With pathtracing it takes ages to render and i have an enormous contrast between the light inside and outside.

What are you using? it seems to work perfectly
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acc24ex
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Mateuet wrote:I'm also trying to do an interior, but i seem to have trouble with getting enough light inside.

With pathtracing it takes ages to render and i have an enormous contrast between the light inside and outside.

What are you using? it seems to work perfectly
had the same problem, if you take a look everyone's windows are too bright I guess..
Well it's a combination of things, first of all there is no glass in the windows, another thing is that I have openings behind and on the right, that's where the doors are so it has enough openings.. for the second one I used photomatix to tonemap the image like you would an HDR image.. seems to work ok - but you need to save 3 or 5 pictures in different exposures, take one with the window exposed correctly another with interior and one with everything as balanced as you can get, well that's how you would do it with a real camera.
Anyway it is a bit difficult to get the contrast between outside and inside right so don't go making a render close to a window :), that shouldn't be a problem with the upcoming 2.3 I guess if we can setup interior lights..
I wander if we could get that HDR technique on the fly inside of octane..
Well I really try to treat the octane renders as if they were pictures since I also do photography (amateur for now), it seems to help when you take tens of thousands of pictures and look at the result afterward, it just makes more sense
Mateuet
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Seems pretty complicated. But i had the same problem in Mental ray also. Cameras don't lie.

What i did back then was to lower the energy from the sun and rise the exp. maybe it works.

It's funny though that with direct lighting the sun came in much better than with pathtracing...I'll post the renders tonight.
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