1. Snap to Grid for nodes in the Nodegraph Editor, with a user-definable grid spacing. With all of the connector lines going everywhere, it would be nice to have a quick, snap-able system to put things in a tidy order, as much as possible.
2. An Unseen-by-Camera checkbox for objects in Standalone. For instance, putting a mesh-emitter in the scene without itself being visible to the camera. Visible in reflections'refractions is not as important to me as putting the emitter in an ideal location in front of the camera, which is therefore, in the way of the scene.
Two Requests
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Noted.treddie wrote:1. Snap to Grid for nodes in the Nodegraph Editor, with a user-definable grid spacing. With all of the connector lines going everywhere, it would be nice to have a quick, snap-able system to put things in a tidy order, as much as possible.
You can set this in the object layer node: https://docs.otoy.com/manuals/products/ ... ayer-node/2. An Unseen-by-Camera checkbox for objects in Standalone. For instance, putting a mesh-emitter in the scene without itself being visible to the camera. Visible in reflections'refractions is not as important to me as putting the emitter in an ideal location in front of the camera, which is therefore, in the way of the scene.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hi treddie,treddie wrote:1. Snap to Grid for nodes in the Nodegraph Editor, with a user-definable grid spacing. With all of the connector lines going everywhere, it would be nice to have a quick, snap-able system to put things in a tidy order, as much as possible.
I will be implementing the grid snap system for nodes in the Nodegraph Editor. Could you please let me know some more detail of the system, you are looking for?.
Thanks
VJ
Hi Vj.
Thank you for taking this on!
Pretty much just a simple snap to grid system. In Preferences, the user could scale the grid to his/her desire. So the Node Editor would need to be based on some scale in order for it to work at all zoom levels. For instance, snap points every 1 mm, or every 10mm, etc.. The grid need not be visible, unless the user wants it. Then, when the user moves a node, it snaps to the closest grid line. A snap tolerance might be handy so that the nodes can still be moved smoothly up to the snap tolerance, just like the conventional snap systems in other programs like Illustrator and Photoshop.
I hope that helps!
Tom
Thank you for taking this on!
Pretty much just a simple snap to grid system. In Preferences, the user could scale the grid to his/her desire. So the Node Editor would need to be based on some scale in order for it to work at all zoom levels. For instance, snap points every 1 mm, or every 10mm, etc.. The grid need not be visible, unless the user wants it. Then, when the user moves a node, it snaps to the closest grid line. A snap tolerance might be handy so that the nodes can still be moved smoothly up to the snap tolerance, just like the conventional snap systems in other programs like Illustrator and Photoshop.
I hope that helps!
Tom
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
Great!
I would also like to suggest, since you are working on the nodegraph:
to add the posibility of changing the color of the group nodes, currently they are only reddish, they could change color like the "note" nodes.
We usually organize all the nodes in the scene inside groups with inputs and outputs, so it would be great they could have different colors to be easier to distinguish between them.
Kind regards
Filipe
I would also like to suggest, since you are working on the nodegraph:
to add the posibility of changing the color of the group nodes, currently they are only reddish, they could change color like the "note" nodes.
We usually organize all the nodes in the scene inside groups with inputs and outputs, so it would be great they could have different colors to be easier to distinguish between them.
Kind regards
Filipe
- Phantom107

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I would like the snapping aswell!
Another suggestion if that's ok:
In Blueprint of Unreal Engine 4 you can place background elements and give them a title:

Would love to have that for Octane to keep things more organised. The background objects don't relate to whats in there, the user just places a box (x, y, width, height) and gives it a title.
Another suggestion if that's ok:
In Blueprint of Unreal Engine 4 you can place background elements and give them a title:

Would love to have that for Octane to keep things more organised. The background objects don't relate to whats in there, the user just places a box (x, y, width, height) and gives it a title.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
I would also like to suggest, since you are working on the nodegraph:
to add the posibility of changing the color of the group nodes, currently they are only reddish, they could change color like the "note" nodes.
Noted down. We will try to add these features in future versions.I would like the snapping aswell!
Another suggestion if that's ok:
In Blueprint of Unreal Engine 4 you can place background elements and give them a title:
Thanks
