Hi,
Just installed and tested the BlenderOctane v3. I'm having some network rendering issues and resulting in starting and stopping of the slave deamon over and over again. I keep getting these "didn't stop gracefully" errors when rendering in BlenderOctane itself ( see attachment ). I've exported the scene to ORBX and tried it in Standalone v3 and this works fine with network rendering ( after restarting the deamon ).
This happens in both Render result view and 3D viewport.
As mentioned: network rendering works in Standalone v3
It does see the GPU's BlenderOctane for a moment, but then saying: "No network GPU's"
Network rendering does work fine with BlenderOctane v2
Attached:
Image of Slave Deamon
ORBX scene file
Blender scene file
----------------------------------------------------
A: Win 10 Pro
B: Master -> 1x GTX 690 + 1x GTX 780 || Slave-> 1x GTX 780 + 2x GTX 690
C: 32 GB
D: 8.0
E: 3.03.4
F: Blender Octane v3
G: Blender 2.77a
Blender Octane v3 - network render slave deamon crashes
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- Attachments
-
- untitled.blend
- Blender scene file
- (7.55 MiB) Downloaded 248 times
-
- octane_export.orbx
- Exported ORBX file
- (5.48 MiB) Downloaded 257 times
I'm not sure what is going on and I don't have any insight what the Blender plugin / OctaneServer does, but by the looks of it, it seems that the Blender plugin is constantly trying to bind/unbind the slave. How do you enable/configure network rendering in the Blender plugin? I assume you don't use net render configuration dialog like in the Standalone, do you?
Please copy these two files into the OctaneRender directory of your slave: They enable logging of the slave and daemon applications into the files
Thank you.
Please copy these two files into the OctaneRender directory of your slave: They enable logging of the slave and daemon applications into the files
octane_log.txt
and octane_daemon_log.txt
. If you could then try to reproduce your problem above and send me those two files either via PM or post them here in this thread? This will hopefully shed some light onto the issue.Thank you.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
For BlenderOctane I need to install the Deamon first. When installing it gives me cmd which gives me some options to select:
Which port to use => default, 48000
Use all GPU's => default, yes use all
Use Out of Core mem => default, yes
Once this is done, the deamon is installed and I can run it.
I will copy your files into the OctaneRender directory of the slave pc and will PM you the results. Thanks!
Which port to use => default, 48000
Use all GPU's => default, yes use all
Use Out of Core mem => default, yes
Once this is done, the deamon is installed and I can run it.
I will copy your files into the OctaneRender directory of the slave pc and will PM you the results. Thanks!
Thank you very much. It is as I have expected: The master (i.e. the Blender plugin) is constantly asking the daemon to start and stop the slave. Dmitry will have a look at it next week, when he's back from vacation.hullo wrote:I have send you a PM with the log files! Thanks!
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- kibbycabbit
- Posts: 76
- Joined: Mon Oct 07, 2013 11:57 pm
- Location: Vancouver BC Canada
Aah?! How do you get network rendering to activate in Blender?
Slave (Windows)
OctaneRender 3.06.4
Daemon running
Master (Mac OS X 10.12.6)
OctaneRender 3.06.4
OctaneRender for Blender 11.24
Blender 2.78a
In Render tab, I can only see local GPU but no extra GPU from another slave. What other step do I need to do to get it to work?
Slave (Windows)
OctaneRender 3.06.4
Daemon running
Master (Mac OS X 10.12.6)
OctaneRender 3.06.4
OctaneRender for Blender 11.24
Blender 2.78a
In Render tab, I can only see local GPU but no extra GPU from another slave. What other step do I need to do to get it to work?
System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB