OctaneRender viewport does not update when using Motion Capture from utilities tab.
For example when trying to imitate handheld camera and motion capture OcatanCamera, viewport does not update, there for does not provide any visual feedback.
I have put scene demonstrating the issue in the post down this topic.
A. Win 10 x64
B. GTX 980 TI
C. 16GB
D. 361.91
E. Not installed
F. 3.03.2 - 4.10
G. 3ds max 2017 19.0
Viewport doesn't update when using Motion Capture
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi MoWiz,
I tried to repeat your issue but not encountered this problem you reported.
I attached a sample where you can check.
I have just a suggestion.
Have you activated the movable proxy to your object?
Regards
I tried to repeat your issue but not encountered this problem you reported.
I attached a sample where you can check.
I have just a suggestion.
Have you activated the movable proxy to your object?
Regards
- Attachments
-
- 01.zip
- (540.33 KiB) Downloaded 161 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thank you for reply and for sample scene!
I should clarify. I am talking about Motion capture, that is located at utility tab.
First thing I have done is checked a Movable proxy.
Scene is in the next post.
I should clarify. I am talking about Motion capture, that is located at utility tab.
First thing I have done is checked a Movable proxy.
Scene is in the next post.
Last edited by MoWiz on Tue Oct 04, 2016 1:40 pm, edited 1 time in total.
Here is test scene. I configured it to use a mouse as motion capture device, so anybody can test it.
Open Octane viewport then go to utilities (on the left) -> motion capture -> test.
When you move mouse you will see teapot rotating, but octane viewport will not update.
Press escape to stop.
Octane camera doesn't update either.
Strangely, when you press escape Octane viewport updates for 1 or 2 frames.
Open Octane viewport then go to utilities (on the left) -> motion capture -> test.
When you move mouse you will see teapot rotating, but octane viewport will not update.
Press escape to stop.
Octane camera doesn't update either.
Strangely, when you press escape Octane viewport updates for 1 or 2 frames.
- Attachments
-
- MoTEST.zip
- (101.11 KiB) Downloaded 180 times
You are right, its not working during the live Motion Capture Test. It only works when you playback after recording.MoWiz wrote:Here is test scene. I configured it to use a mouse as motion capture device, so anybody can test it.
Open Octane viewport then go to utilities (on the left) -> motion capture -> test.
When you move mouse you will see teapot rotating, but octane viewport will not update.
Press escape to stop.
Octane camera doesn't update either.
Strangely, when you press escape Octane viewport updates for 1 or 2 frames.
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi Mowiz,
I verified and reproduced the issue you had.
I will send a file with the issue to developers Octane 3ds max plugin.
Thanks for your contribution.
Regards
Paride
I verified and reproduced the issue you had.
I will send a file with the issue to developers Octane 3ds max plugin.
Thanks for your contribution.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid