Vertex map & Octane 3

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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aoktar
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creaturechaffe wrote:Thanks for the reply,

I'd like to keep this positive - your work is hugely appreciated - I'm just keen to know some kind of roadmap as support for vertex maps is what i would call 'production ready' which is what I thought V3 was all about.

With respect I am a C4D user - I have no practical use for standalone even if the core of Octane is dependent on it.

I think what everyone is experiencing with Otoy right now is a real lack of clear communication. All people want is clear communication and to feel that feature requests can be made officially not just lost on a forum comment.
Right now I don't think the C4D users have any idea what the 'to do' list is or priorities for additional support e.g. vertex maps.

I think people are getting a bit disillusioned with what 'Octane 3' means. I'd bet that most peoples perception is that Standalone v3 features (cartoon shading) for instance would be ready at the same time in the C4D plugin. I think it's not clear enough what we can expect and in what timeframes. Nobody wants to see a situation develop where V4 has all the cool new features and V4 for C4D is lagging behind (e.g. Vray for C4D).

Truly appreciate your hard work Aoktar - I'd rather you were able to focus on development rather than answering questions here - Otoy really needs to improve communication with customers - I'm sure you have enough on your plate.
"Production ready", heh it's a phenomenal word. We used Octane for lot of production since 1.x. I can't agree with this term or i don't get that. Maybe we need another word for that. It's loaded with many many features to do productions at unbeatable speed and we call it "non-production ready". This is my thoughts about that word, sorry. But i agree with this feature is important and absolutely required. Also as you said that most of my time is spent by answers to people. Not good and steal my development times. Maybe some of due lack of Otoy answers but some of due users who don't spent time to read manual, forum, tutorials. Also don't spend time for trial-errors on features.

At the and what's very critical missing features for you? I can't see much else of a shading language, vertexmaps, scatter colors, more ray-switchs. Rests are bonus i suppose.
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JavierVerdugo
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Yes sorry, I meant volume primitives, my bad.

Of course Aoktar you are right, I only have positive feedback about you and your job, I know you are working hard and doing an amazing job with C4D plugin.

Maybe the problem is about communication, if we knew what programmers are working right now and why, and we could see a feature list on a queue, we would understand why the delays.

I love Octane, you guys are doing a great job, and you Aoktar are doing an amazing job in C4D plugin. My only concern is about delayed stuff I wanted to test as soon as possible. Vertex map is so important in some projects, right now for example, I'm working with a lot of vertex map implementations, but sadly I need to "downgrade" my animation options to keep rendering with Octane.
creaturechaffe
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Hi Aoktar,

no offence intended - Maybe 'production ready' is not the right term ;) I have used Octane on many productions. So it's true - it is production ready.

But - I would like to to get to a point where I can achieve my vision for the project without finding that certain tools are not transferrable. Right now it's vertex maps.

I've requested that the old feature request poll is updated to reflect where Octane is now. There are currently old Polls for volumetrics and other implementations which have been integrated. It would be great to have an official request thread that reflects requests for V4 or even a 3.x release.

Anyway, please understand that these are not complaints, just requests. I'm committed to learning and putting my time into Octane as my render software of choice.
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aoktar
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I'm totally getting that no need any excuse or else. I just wish to say we all want same. Please consider me there. We're waiting for some missing bricks and really i don't have any exact answer for that. Be sure they Otoy team is bored for answering me on same requests. Asked several times for custom colors for instances, vertex maps, OSL, etc... don't remember how much is number of these.
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pak
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aoktar wrote:custom colors for instances, vertex maps, OSL, etc... don't remember how much is number of these.
Count me in the "requesting customers" list as well :]
I have to agree about the lack of clear communication mentioned above. As an octane user for plenty of time, both for fun and for work, I would love to love octane more but these minor blocks become huge when they're needed and not found.

Kudos for the good work so far. Looking forward to see a clear roadmap and hopefully some additional basic functionality.
djs01
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VERTEX MAP ABLE TO BE USED:

Use the newest Octane Version which has the vertex map node available within the node editor
use a mix material and hedge between the two following videos;
(my c4d file is too big too share)
https://vimeo.com/155643512
https://www.youtube.com/watch?v=xXx_G6Kb36w
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