Hi,
maybe someone got an idear whats going on?
I have a hugh scene with many objects (about 6 Mio polys and 3 Gig Ram which should usually no problem.)
and from time to time in LV objects get rendered where there are no objects placed.
F.e. I have 2 chairs on the floor and LV renders a chair hanging in the wall.
But there is for sure no chair placed in the wall in the scene.
Anyone also got this behavior in 3.03.4 R1?
Anyone got an idear what maybe could cause this?
thanks
Mike
strange renderings in LV
Moderators: ChrisHekman, aoktar
What happen after click some objects? did you tried on 3.03.3? Maybe a behaviour of new sdk of C4D?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Ahmet,
after clicking on some objects and moving around the camera it works again.
But few minutes later other objects appearing randomly scattered somewhere in the scene.
Working since longer time with that version and with previous scenes/projects this never happened before.
Should I try your latest ....4 R2?
regards
Mike
after clicking on some objects and moving around the camera it works again.
But few minutes later other objects appearing randomly scattered somewhere in the scene.
Working since longer time with that version and with previous scenes/projects this never happened before.
Should I try your latest ....4 R2?
regards
Mike
Latest is same i think. are you on 17.053?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Can you give me two sample scenes? For wrong location problem and octane materials in standard! Rendering in standard only supports images/mix/multiply/rgb/etc... at the moment. Procedurals are not possible yet and don't know how i can write these without codes. But i'll try to improve more.miohn wrote:yes 17.053.
I also encountered, that the rendering of octane materials with c4d standard renderer (for fast previews)
which would be very helpfull only works sometimes. Most of the textures/materials are not rendered correctly
Mike
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Ahmet,
sorry scene is too large and because it appears only from time to time and
very randomly I think it don't make much sences.
Because that never happened before it maybe has to do with that special
scene I'm working atm or maybe with 17.053 as you mentioned?
Has no one reported such a behavior before?
regards
Mike
sorry scene is too large and because it appears only from time to time and
very randomly I think it don't make much sences.
Because that never happened before it maybe has to do with that special
scene I'm working atm or maybe with 17.053 as you mentioned?
Has no one reported such a behavior before?
regards
Mike
Ok. I saw this behaviour a few times in past days. But i can't reproduce with latest version. I'll keep eyes open. Let me know if you have simple scene to reproduce.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
one more question please Ahmet,
rendering with c4d standard renderer does not work here.
I have only bitmap-materials no procedural materials, but when rendering
to PV it comes out with white, pink and yellow colors.
What should I put attention on beside deactivating octane ogl preview?
thanks
Mike
rendering with c4d standard renderer does not work here.
I have only bitmap-materials no procedural materials, but when rendering
to PV it comes out with white, pink and yellow colors.
What should I put attention on beside deactivating octane ogl preview?
thanks
Mike