
Question about Daz Victoria 7 Node settings
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- ThetaGraphics
- Posts: 74
- Joined: Sun Feb 03, 2013 11:10 pm
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- ThetaGraphics
- Posts: 74
- Joined: Sun Feb 03, 2013 11:10 pm
- Contact:
Loving the shader so far, Sorel!
However I am noticing a few artifacts that I can't seem to get rid of. In the image below, you can see some "scaling" on her cheek and chin that appear to be interpolygon shadows. Lowering the ray epsilon helped a bit, but this was as low as I could go.
Also, the shader seems to react oddly to transparent objects (whether by transparency map or even a material or object set to "Hidden") The shadow on her forehead and temples is caused by the transparent skull cap of the hair.
Any ideas?
How much of a presence in the light calculation of the render do transparent objects have, Paul?

However I am noticing a few artifacts that I can't seem to get rid of. In the image below, you can see some "scaling" on her cheek and chin that appear to be interpolygon shadows. Lowering the ray epsilon helped a bit, but this was as low as I could go.
Also, the shader seems to react oddly to transparent objects (whether by transparency map or even a material or object set to "Hidden") The shadow on her forehead and temples is caused by the transparent skull cap of the hair.
Any ideas?
How much of a presence in the light calculation of the render do transparent objects have, Paul?

OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM
Looks like the skull cap is inside the models head, so is effecting the SSS calculation.However I am noticing a few artifacts that I can't seem to get rid of. In the image below, you can see some "scaling" on her cheek and chin that appear to be interpolygon shadows. Lowering the ray epsilon helped a bit, but this was as low as I could go.
Also, the shader seems to react oddly to transparent objects (whether by transparency map or even a material or object set to "Hidden") The shadow on her forehead and temples is caused by the transparent skull cap of the hair.
Any ideas?
How much of a presence in the light calculation of the render do transparent objects have, Paul?
And for her cheek, it looks like smoothing is off.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- ThetaGraphics
- Posts: 74
- Joined: Sun Feb 03, 2013 11:10 pm
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Yeah, I checked for smoothing and it was on. (on both materials in the mix)
As for the shadow, I did some testing by expanding the hair to make sure the cap was outside the mesh:
As you can see it seems mere proximity is enough to cause the shadow:
Checking the infochannels seems to imply that AO is the main culprit...
As for the shadow, I did some testing by expanding the hair to make sure the cap was outside the mesh:
As you can see it seems mere proximity is enough to cause the shadow:
Checking the infochannels seems to imply that AO is the main culprit...

OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM
- ThetaGraphics
- Posts: 74
- Joined: Sun Feb 03, 2013 11:10 pm
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Is there a fake shadows option somewhere like in the Poser Plugin?

OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM
Some info I can provide. Turning up the subd makes the "facets" go away. I usually render at subd 3+ for the hd morphs. As for the shadows of the skullcap, this is an octane issue, and how transparencies are handled with specular materials. Since it is a double spec material with each material having a different SSS scaling you get the results with skull caps as you can see. Because of this I'm trying to perfect a new setup to work with daz hair. I only ever use this original shader if I am using fiber mesh hair, which is sad, I really like the material setup.ThetaGraphics wrote:Yeah, I checked for smoothing and it was on. (on both materials in the mix)
As for the shadow, I did some testing by expanding the hair to make sure the cap was outside the mesh:
As you can see it seems mere proximity is enough to cause the shadow:
Checking the infochannels seems to imply that AO is the main culprit...
- ThetaGraphics
- Posts: 74
- Joined: Sun Feb 03, 2013 11:10 pm
- Contact:
Yep, increasing subd seems to have fixed the facets. Thanks.
Any good recommendations for fiber mesh hair?
Any good recommendations for fiber mesh hair?

OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM