UV Image Maps

Forums: UV Image Maps
SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)

UV Image Maps

Postby fivebythree » Fri Sep 09, 2016 11:49 pm

fivebythree Fri Sep 09, 2016 11:49 pm
We all know that SketchUp doesn't have native UV handling. Applying a material to a mesh then saving the material to the sketchup model, seems to not save the linked textures EVER. I've tried moving into standalone to make materials there then apply them via LocalDB but am having trouble when moving to another system. I'd love to get this figured out cause the project I'm working on has a very specific brick pattern and accents.

I'm going to work around the localDb some more to try to get this working. Any workarounds or applications that may help would be appreciated. Cheers!
STANDALONE v3 / SKETCHUP2017 v3 / BLENDER v3 / C4D R16 v3 WINDOWS7PROSP1 x64 | GTX1080ti + GTX780 | i7 4930 @3.4GHz 6 Core| 32GB
User avatar
fivebythree
Licensed Customer
Licensed Customer
 
Posts: 225
Joined: Tue Jun 10, 2014 2:43 pm
Location: Toronto, CAN

Re: UV Image Maps

Postby fivebythree » Mon Sep 12, 2016 6:23 pm

fivebythree Mon Sep 12, 2016 6:23 pm
Have sort of a solution for this until we get the implementation of a proper sketchup uv plugin. Randomize material paint geometry in sketchup. Colour sample select in Octane Standalone and apply materials there, including normal maps etc. Material issues in SU are still a problem however - as noted in many other posts.
STANDALONE v3 / SKETCHUP2017 v3 / BLENDER v3 / C4D R16 v3 WINDOWS7PROSP1 x64 | GTX1080ti + GTX780 | i7 4930 @3.4GHz 6 Core| 32GB
User avatar
fivebythree
Licensed Customer
Licensed Customer
 
Posts: 225
Joined: Tue Jun 10, 2014 2:43 pm
Location: Toronto, CAN

Return to SketchUp


Who is online

Users browsing this forum: No registered users and 3 guests

Thu Aug 22, 2019 10:13 am [ UTC ]