artefacts on a texture material

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

I've this kind of artefacts on the picture enclosed. It's well subdivised and normal map is disabled.
Just displacement is used.

Something to do to avoid that ?

Thanks
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slepy8
Licensed Customer
Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

Play with RayEpsilon value.
bertritude
Licensed Customer
Posts: 143
Joined: Sun Aug 09, 2015 4:30 pm

Sorry, normal map was active ...

Is it nomal to have to disactive normal map with displacement map active ?
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slepy8
Licensed Customer
Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

normal/bump with displacement in one material don't go together.

There is a workaround: make a mix material, give it displacement and add to one slot your material with bump/normal.
As far as I remember.
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