I've this kind of artefacts on the picture enclosed. It's well subdivised and normal map is disabled.
Just displacement is used.
Something to do to avoid that ?
Thanks
artefacts on a texture material
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- bertritude
- Posts: 143
- Joined: Sun Aug 09, 2015 4:30 pm
Sorry, normal map was active ...
Is it nomal to have to disactive normal map with displacement map active ?
Is it nomal to have to disactive normal map with displacement map active ?