pixel lab material pack error in C4D octane

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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bertritude
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Hi guys,

I tetsed the pixel lab material pack and some materials specificaly made for octane cuses a C4D error.

the crash seems to come from the octane plugin.


Do you experienced this kind of problem in the past ?


thanks


Bertrand
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aoktar
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Have you posted any bugreport or missed?
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bertritude
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No, sorry, how can I do that ?
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aoktar
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Note that crash window file location.
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Chrmez
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I don't get that crash, but when I pull materials in from the preset library it causes my C4D to freeze for a very long time (depending on how many I drag in). One material can take 1-3 minutes.

Also, If I just have my materials without adding anything to the scene/objevts the Live Viewer will take extremely long to update. Sitting here just now waiting for an empty scene to finish.

Never had this problem before. I've tried uninstalling the Octane C4D plugin and then it works fine.
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aoktar
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Chrmez wrote:I don't get that crash, but when I pull materials in from the preset library it causes my C4D to freeze for a very long time (depending on how many I drag in). One material can take 1-3 minutes.

Also, If I just have my materials without adding anything to the scene/objevts the Live Viewer will take extremely long to update. Sitting here just now waiting for an empty scene to finish.

Never had this problem before. I've tried uninstalling the Octane C4D plugin and then it works fine.
I don't know how it's set up. There may be some c4d shaders and can cause crashes or very long pre-render times. I don't absolutely advice to use them heavily. We'll provide better ways when OSL is available.
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bertritude
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here's my bugreport file enclosed.

thanks to have a look please.


Bertrand
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aoktar
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Have you read my message? There is a "SLA" crash which comes from C4D sdk about rendering a C4D Layer. It happens when you have multi-core>1.
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bertritude
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Sorry Aoktar, I didn't underdtood...

So,with cores = 1, it will work ?

Thanks for your support.

Bertrand
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aoktar
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Bertritude, This is that. C4D shaders are not evaluated as Octane shaders on render-time. They are pre-rendered before render begins and mapped as image_textures. If this guys done a material setup with C4D shaders that's not good way. Lot of performance loose. Best to use Octane nodes.
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