Using custom builds (addon request)

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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dafassi
Licensed Customer
Posts: 110
Joined: Wed May 01, 2013 7:04 pm
Location: germany
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Hey everone,

while im using custom builds of blender more often than the official blender build im not interested in using an octane-integrated blenderversion.
But, it seems that the plugin/addon-development of the octane-exporter has stopped (because of the integrated version i think).

So, the only chance for custombuild-users to have animated smoke/fire/volume-things in octane 3 is to program an own exporter?

Would be great to have informations about that.
Thank you all!
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
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anereton
Licensed Customer
Posts: 37
Joined: Wed Oct 06, 2010 2:58 am
Location: Rio de Janeiro
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Kudos to that question.

I´m using Standalone Octane Render + Blender and the exporter is way to old. The Solution for now (At least to me) is to export in pure Obj. Is there any better method than that besides using the integration?
Windows 10 pro x64 | Geforce GTX 980| AMD FX-9590 | 8GB DDR3| Octane render 3.03 |
dafassi
Licensed Customer
Posts: 110
Joined: Wed May 01, 2013 7:04 pm
Location: germany
Contact:

You can use the old plugin completely and can setup all materials in octane standalone.
Changes will be there also, when you add changes to you scene.
Im just missing OpenVDB export with that exporter- and fire/smoke-presets in octane 3+
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
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