Modo Plug use only 85% of GPU power

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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balaccog
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My card is a Zotac, can I use the this utility?

Thank you!
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smicha
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Sure.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
balaccog
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This is what happen when I try to render with C4d plug or with the bench.

GPU_load_C4D.PNG
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smicha
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Are you measuring the gpu load on the same scene?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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face_off
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I checked with Otoy - and in order to get 100%, you need a complex scene, since with a simple scene everything is running too quickly to max out the GPU. See "overhaul of the integration kernels" in viewtopic.php?f=24&t=51679.

I tested with a simple and complex scene, and the Modo plugin and Octane Standalone produced the same GPU loads with GPU-Z.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
balaccog
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Hello guys,
I tested Modo (always the version 10) with the 2 different octane plug-in.
I post the screens here:
modo10_Oc_v2.PNG
Modo 10 Octane 2
modo10_Oc_V3.PNG
Modo 10 Octane 3

As you can see the GPU Load Value change. The scene is always the same, it's an interior (so quite heavy).

Any suggestion?
Thank you all!
Urania:
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32 Gb
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face_off
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What are your Cuda Device settings set to pls?
If you export the scene to ORBX and render in Octane Standalone 3.04, what GPU utilization do you get?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
balaccog
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There we are.
I exported the scene in Orbex, just lunched in Stand Alone and this is the results.
Stand_Alone.PNG
If you need of more piece of information let me know.

Thank you!
Giuseppe
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oguzbir
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Please check kernel settings
Lower the Parallel samples 1
MAx tile samples 1
When I do this max usage is fluctuating around 65-75

If I set paralel samples to 16 and max tile samples to 32 I get gpu usage fluctuating around 95- 85
this is in standalone and same goes for 3Dsmax plugin

It has to be something about this matter.
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balaccog
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actually this is the Kernel.

It-s running in DL
DL.PNG
Urania:
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2 x GTX 570 HD 2560Mb Vram
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