Octane Renders Textures like MIP mapping?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Tag12345
Licensed Customer
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Joined: Sat Feb 27, 2016 11:23 am

Hi all,

Im fairly new to Octane, had it for about 3-4 months now.

Though Ive noticed MANY of my textures are always smoothed (like C4D Native MIP mapping)

Ive tried making the preview sizes in the textures very high, hoping to see the highest quality, but no matter what Ive tried it always turns out to be smoothed out like MIP mapping?

Is this a bug or is there an option that im missing to have my textures look as sharp as they are supposed to be. Thanks,


I included some images below.
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Left Full Quality with C4D, Right is how Octane takes it
Left Full Quality with C4D, Right is how Octane takes it
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aoktar
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There is no bug. They are different renderers with different settings. We don't have mip, etc.. It always does sampling on scaling up the textures. Solution is to scale up your pixellated images in pshop,etc.. and use.
Octane For Cinema 4D developer / 3d generalist

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Tag12345
Licensed Customer
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Joined: Sat Feb 27, 2016 11:23 am

How would I scale it up? I tested this with a different object with a 512x512 texture and it looked fine. The problem is Im using a texture sheet [Attached] and the textures are UV mapped to an object, and so each smaller texture on this sheet is 8x8.

Does this mean that Octane cant handle textures under 128x128, so in essence I need to scale them to be so?
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Texture Sheet 512x512 Total (8x8 textures)
Texture Sheet 512x512 Total (8x8 textures)
Tag12345
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Feedback?
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zoppo
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Are you sure the blur in the foreground isn't simply DOF?
And according to your screen shot you are using C4D materials instead of OC materials?
Also, the screen on the left seems to be only the view port and not a rendering?!

I personally think if you are going for that low quality minecraft look - why use Octane?
C4D 2025 | Win10
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aoktar
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Tag12345 wrote:Feedback?
Scale 128 to 512 and use it. I don't know these kind of details in renderer.
Octane For Cinema 4D developer / 3d generalist

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Tag12345
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Joined: Sat Feb 27, 2016 11:23 am

I figured out how to get it working,

@Aoktar, will Octane ever have mapping settings in the future to support lower textures under 128x128?
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aoktar
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Tag12345 wrote:I figured out how to get it working,

@Aoktar, will Octane ever have mapping settings in the future to support lower textures under 128x128?
I'd love to say yes or no. But i don't write the renderer. So i have no answer for renderer side.
But when we have OSL(custom shaders) option we can add some nodes and this can allow to do user requests by a way.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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