Free Camera black screen during rendering

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1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

When you create a camera from Perspective view and render it works fine. When you change camera type from target to free it renders black screen. And by rendering i mean real rendering saving PNG as sequence for example. OCtane viewport preview works fine.
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ThaRaven
Licensed Customer
Posts: 114
Joined: Fri Feb 20, 2015 1:17 pm

same here only that it "renders" Blue on my end.. and fine in Preview.. V4.16
Win 7 64 | Geforce GTX780 |Dual X5667 Xeon | 40GB | MAX 2016 |
azen
OctaneRender Team
Posts: 790
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

Just to clarify - when you assign a target camera, or assign a free camera (rather than switching the type of an existing camera in the scene) does the issue still occur? Any issues with the Octane Camera by any chance?

If it is just being caused by switching camera types, thank you for picking out this bug. I will see what can be done about addressing this for the next release if possible.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

azen wrote:Hi,

Just to clarify - when you assign a target camera, or assign a free camera (rather than switching the type of an existing camera in the scene) does the issue still occur? Any issues with the Octane Camera by any chance?

If it is just being caused by switching camera types, thank you for picking out this bug. I will see what can be done about addressing this for the next release if possible.

I will try with octane camera. We never use it because it does not have a sync button where it will sync all settings from Render Setup OCtane Renderer camera settings (Would be nice to ahve it because every time we create Octane camera we have to redo all settings. Oh have Aperture and focus animatable in OCtane render setup camera settings)

Looks like if you create a free camera or create camera from view and then change from target to free does not work.
azen
OctaneRender Team
Posts: 790
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

I see, thanks for reporting this issue. I will see if it is possible to get a fix for the free camera in time for the next release.
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oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
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azen wrote:Hi,

I see, thanks for reporting this issue. I will see if it is possible to get a fix for the free camera in time for the next release.
same here black renders at render time.
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
HHbomb
Licensed Customer
Posts: 1377
Joined: Wed Jun 30, 2010 8:45 pm
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same here. Black render with a free camera (created from create rollout)
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
azen
OctaneRender Team
Posts: 790
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

It is helpful to know that this issue is not a one-off. The bug is logged, and we will try to resolve this for one of our upcoming releases.
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