Z-Depth pass problem (Anti-Aliasing/jagged edges)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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FxDesign
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Hello,
I've seen a similar post with no answer, so I wanted to create a new, more detailed post.


I have a problem with the z-depth pass exported (32bit .EXR) from octane.
With Frishluft (or an other plugin), the edges are jagged.
Because this pass seems to be anti-aliased, and to use it in after effects, it should be aliased.

So, what I do know is export my z-depth pass with Advanced render, and I get a better result.

Here are a screenshot to compare the compositing in after effects:
Watch it at 100% résolution
Watch it at 100% résolution
So, Is that an octane core problem, or it can be solved by the fabulous Aoktar ?

Thank you
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Terryvfx
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Try setting the Filter size to 0 instead of the default 1.2 also try using a position pass instead I thing that one is Aliased for sure.
FxDesign
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Thanks Terry,

I've just made the test, and it's the same, as you can see in this picture.
Round02.jpg
I thought that it Will work. :(
sixtysixxray
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Here's a tutorial on using a position pass instead of a depth pass to achieve a better result

http://greyscalegorilla.com/tutorials/y ... -is-wrong/
FxDesign
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This is exactly what I did.
As you can see in the tutorial, he export the P.Pass from advanced render, and he has no problem in the result.

In the past, I hadn't no problem when I wanted to export the Z-pass/Position Pass from Arnold, or vray...

So If you do the test now, you will have the same result as me...


Aoktar, are you there ?
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Terryvfx
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Well I'm scratching my head right now then, seems like the best thing to do is use the default renderer for this which is perfectly fine but still I would like to know a way to fix this inside the engine.
FxDesign
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Terryvfx wrote:Well I'm scratching my head right now then, seems like the best thing to do is use the default renderer for this which is perfectly fine but still I would like to know a way to fix this inside the engine.

Yes lol, I'have been trying since a long time too.... I think it's crazy if there is no solution... For a top notch render we should get a proper Z/P pass
calus
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If you use only 1 sample for info pass and filtering to 1, your info passes are aliased.
Pascal ANDRE
FxDesign
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Good Idea Calus,
So I've tried with one sample and the issue is worn edges now.
1.JPG
It's better, but it doesn't really work

I've tried with 4 - 8 -10 -15 sample and the result isn't better.
calus
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right , not really usable :D
but as far as I know 1 sample is the only way to have aliased passes with octane. :(
Pascal ANDRE
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