OctaneRender for Modo 3.03.3 [STABLE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

User avatar
face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

How about object motion blur Reference Items?
Yes, this works - you just need to remember to tick Live Geometry on the Reference Mesh items.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
Uhlhorn
Licensed Customer
Posts: 233
Joined: Wed Aug 19, 2015 8:02 pm

Where can I load 3.3.2.112 Standalone and Modo plugin, both for Mac?
User avatar
face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Where can I load 3.3.2.112 Standalone and Modo plugin, both for Mac?
I haven't done an OSX build of the installer yet - I'm waiting for the next plugin release to be finalised before doing this - which should be in the next day.
If RAM is not enough, it should bring an error message instead of an freezing, isn’t it?
It might be Modo which is running out of RAM, in which case the plugin would not get an opportunity to present an error. What is you Max Vertices set to in the Preferences->Octane panel? If this is too high, the plugin will use more memory when reloading meshes. In general, about 30 million seems a good balance.
When zooming into the rendering (scroll wheel), the Image jumps to the left.
This only happens on the Octane Viewport panel, and not the OctaneRender tab Viewport. I will see if I can fix it.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

face_off wrote:
How about object motion blur Reference Items?
Yes, this works - you just need to remember to tick Live Geometry on the Reference Mesh items.

Paul

Perfect.. thanks.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

When zooming into the rendering (scroll wheel), the Image jumps to the left.
I spent a lot of time trying to resolve this - but could not. The Modo API appears to be treating the Viewport scrolling area differently when the Viewport is docked as opposed to in a floating window. Given this is a relatively minor issue, and the amount of time it would time to resolve would be considerable, I would prefer to spend time resolving other issues, so I will shelf this issue for the moment.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
Uhlhorn
Licensed Customer
Posts: 233
Joined: Wed Aug 19, 2015 8:02 pm

Hi Paul,

Modo is freezing with enough RAM too. I’ve restarted my Mac, opened Modo (only Modo) and made some changes to my scene file while Octane was rendering. And after round about 2 minutes I get a freeze of Modo again (spinning waiting cursor).

By the way: 32 GByte RAM is the maximum of RAM that is actual possible on an iMac.

Image
Last edited by Uhlhorn on Wed Aug 10, 2016 5:03 pm, edited 1 time in total.
User avatar
Uhlhorn
Licensed Customer
Posts: 233
Joined: Wed Aug 19, 2015 8:02 pm

face_off wrote:Given this is a relatively minor issue, and the amount of time it would time to resolve would be considerable, I would prefer to spend time resolving other issues, so I will shelf this issue for the moment.
Yes, this is okay. I can deal with it.
User avatar
smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Uhlhorn wrote:Hi Paul,

Modo is freezing with enough RAM too. I’ve restarted my Mac, opened Modo (only Modo) and made some changes to my scene file while Octane was rendering. And after round about 2 minutes I get a freeze of Modo again (spinning waiting cursor).

By the way: 32 GByte RAM is the maximum of RAM that is actual possible on an iMac.

Image

Are you using your GPU that handles monitors for rendering? If so, set priority to low. Turn off all C states power saving features in bios BTW.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
Uhlhorn
Licensed Customer
Posts: 233
Joined: Wed Aug 19, 2015 8:02 pm

No, I am only using an external GPU, connected via Thunderbolt (http://www.egpukit.com), and a network GPU.

If I use my internal GPU for rendering I first get artifacts on screen and later a kernel panic.

Image
User avatar
smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

What is the GPU ? This usually means bad hardware or driver issues.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Post Reply

Return to “Foundry Modo”