Yes, this works - you just need to remember to tick Live Geometry on the Reference Mesh items.How about object motion blur Reference Items?
Paul
Moderator: face_off
Yes, this works - you just need to remember to tick Live Geometry on the Reference Mesh items.How about object motion blur Reference Items?
I haven't done an OSX build of the installer yet - I'm waiting for the next plugin release to be finalised before doing this - which should be in the next day.Where can I load 3.3.2.112 Standalone and Modo plugin, both for Mac?
It might be Modo which is running out of RAM, in which case the plugin would not get an opportunity to present an error. What is you Max Vertices set to in the Preferences->Octane panel? If this is too high, the plugin will use more memory when reloading meshes. In general, about 30 million seems a good balance.If RAM is not enough, it should bring an error message instead of an freezing, isn’t it?
This only happens on the Octane Viewport panel, and not the OctaneRender tab Viewport. I will see if I can fix it.When zooming into the rendering (scroll wheel), the Image jumps to the left.
face_off wrote:Yes, this works - you just need to remember to tick Live Geometry on the Reference Mesh items.How about object motion blur Reference Items?
Paul
I spent a lot of time trying to resolve this - but could not. The Modo API appears to be treating the Viewport scrolling area differently when the Viewport is docked as opposed to in a floating window. Given this is a relatively minor issue, and the amount of time it would time to resolve would be considerable, I would prefer to spend time resolving other issues, so I will shelf this issue for the moment.When zooming into the rendering (scroll wheel), the Image jumps to the left.
Yes, this is okay. I can deal with it.face_off wrote:Given this is a relatively minor issue, and the amount of time it would time to resolve would be considerable, I would prefer to spend time resolving other issues, so I will shelf this issue for the moment.
Uhlhorn wrote:Hi Paul,
Modo is freezing with enough RAM too. I’ve restarted my Mac, opened Modo (only Modo) and made some changes to my scene file while Octane was rendering. And after round about 2 minutes I get a freeze of Modo again (spinning waiting cursor).
By the way: 32 GByte RAM is the maximum of RAM that is actual possible on an iMac.