Hi,
I'm trying to add an image texture to a skin of an animated avatar.
When I press play , the texture is always moving.
What are the right settings to keep the texture on the same place, without moving?
thanks, T
Image texture skin
Moderators: ChrisHekman, aoktar
Be sure that you have uv mapping in imagetexture. It's default.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks for the reply.
I tried different things, but nothing happens
What do you mean exactly with uv mapping in imagetexture?
I've added some jpegs, so you can see my settings.
I forgot to say, it's an animation. Maybe it makes a difference for my settings.
Do you have any advise?
Thanks, T
I tried different things, but nothing happens
What do you mean exactly with uv mapping in imagetexture?
I've added some jpegs, so you can see my settings.
I forgot to say, it's an animation. Maybe it makes a difference for my settings.
Do you have any advise?
Thanks, T
Hard to estimate your problem. But it should be fine if you don't have different projection types in imagetexture. Like how c4d renderer works. Delete transform/projection nodes in imagetexture and try. Otherwise looks for a user mistake.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw