Noise in glass object

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

User avatar
zoppo
Licensed Customer
Posts: 304
Joined: Wed Dec 09, 2015 10:37 am
Location: München
Contact:

MichaelYpes wrote:Your render looked sweet and was exactly what I was looking for. On close inspection I see that I gave the cloth nurbs a minus value and that is what was giving it the weird look. Changing it to a positive value made the render look more like glass.
That is to expect because the normals get messed up with a minus value. The normals of your object then stay the same but the normals of the cloth surface are reversed.
C4D 2025 | Win10
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

zoppo wrote:
MichaelYpes wrote:Your render looked sweet and was exactly what I was looking for. On close inspection I see that I gave the cloth nurbs a minus value and that is what was giving it the weird look. Changing it to a positive value made the render look more like glass.
That is to expect because the normals get messed up with a minus value. The normals of your object then stay the same but the normals of the cloth surface are reversed.
Yes. Nothing to do else of fixing by user. This is how calculated specular refractions by renderer. It expects the correctly used face normals while enter and exit the object surfaces. Using negative values will cause inversed normals. This result is same with symmetry or negative scaled objects.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Maxon Cinema 4D”