How to hide Blackbody Emitter object in refraction?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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R_Flash
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Hi.
I know, Octane ObjectTag not helps to hide blackbody emitter mesh in refracted or reflected object (glass or water), but maybe somebody know any tricks to avoid this restrictions? Thanks.
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aoktar
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Use general visibility in object tag.
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R_Flash
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Joined: Sun Mar 06, 2011 2:27 pm

aoktar wrote:Use general visibility in object tag.
Decrease of "General Visibility" parameter in ObjectTag destroys BlackBody Emitter effect. :(
Win7, i7 950, 12Gb RAM, GTX580
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aoktar
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R_Flash wrote:
aoktar wrote:Use general visibility in object tag.
Decrease of "General Visibility" parameter in ObjectTag destroys BlackBody Emitter effect. :(
It's not destroying illumination effect. Which effect do you mean?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
R_Flash
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Posts: 66
Joined: Sun Mar 06, 2011 2:27 pm

aoktar wrote:
R_Flash wrote:
aoktar wrote:Use general visibility in object tag.
Decrease of "General Visibility" parameter in ObjectTag destroys BlackBody Emitter effect. :(
It's not destroying illumination effect. Which effect do you mean?

When I set GeneralVisibility paremeter closer to 0, highlights on glossy materials disappears and lighting becomes uniform.

Maybe I'm doing something wrong. Explain, please
GeneralVisibility = 1
GeneralVisibility = 1
GeneralVisibility = 0.01
GeneralVisibility = 0.01
Win7, i7 950, 12Gb RAM, GTX580
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bepeg4d
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Hi R_Flash,
nothing wrong from you, but this is expected if you cheat by hiding the visibility of the emission. As you can see, the general luminosity is not changed, but the image is completely different because glossy and specular materials have nothing to reflect or refract.
Have you already tried to reduce the reflectivity of the window's glass instead?
ciao beppe
R_Flash
Licensed Customer
Posts: 66
Joined: Sun Mar 06, 2011 2:27 pm

bepeg4d wrote:Hi R_Flash,
nothing wrong from you, but this is expected if you cheat by hiding the visibility of the emission. As you can see, the general luminosity is not changed, but the image is completely different because glossy and specular materials have nothing to reflect or refract.
Have you already tried to reduce the reflectivity of the window's glass instead?
ciao beppe
No, This I have`t tried, yet. ) I`ll try. Thanks.
Win7, i7 950, 12Gb RAM, GTX580
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