Hi.
I know, Octane ObjectTag not helps to hide blackbody emitter mesh in refracted or reflected object (glass or water), but maybe somebody know any tricks to avoid this restrictions? Thanks.
How to hide Blackbody Emitter object in refraction?
Moderators: ChrisHekman, aoktar
Use general visibility in object tag.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's not destroying illumination effect. Which effect do you mean?R_Flash wrote:Decrease of "General Visibility" parameter in ObjectTag destroys BlackBody Emitter effect.aoktar wrote:Use general visibility in object tag.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
aoktar wrote:It's not destroying illumination effect. Which effect do you mean?R_Flash wrote:Decrease of "General Visibility" parameter in ObjectTag destroys BlackBody Emitter effect.aoktar wrote:Use general visibility in object tag.
When I set GeneralVisibility paremeter closer to 0, highlights on glossy materials disappears and lighting becomes uniform.
Maybe I'm doing something wrong. Explain, please
Win7, i7 950, 12Gb RAM, GTX580
Hi R_Flash,
nothing wrong from you, but this is expected if you cheat by hiding the visibility of the emission. As you can see, the general luminosity is not changed, but the image is completely different because glossy and specular materials have nothing to reflect or refract.
Have you already tried to reduce the reflectivity of the window's glass instead?
ciao beppe
nothing wrong from you, but this is expected if you cheat by hiding the visibility of the emission. As you can see, the general luminosity is not changed, but the image is completely different because glossy and specular materials have nothing to reflect or refract.
Have you already tried to reduce the reflectivity of the window's glass instead?
ciao beppe
No, This I have`t tried, yet. ) I`ll try. Thanks.bepeg4d wrote:Hi R_Flash,
nothing wrong from you, but this is expected if you cheat by hiding the visibility of the emission. As you can see, the general luminosity is not changed, but the image is completely different because glossy and specular materials have nothing to reflect or refract.
Have you already tried to reduce the reflectivity of the window's glass instead?
ciao beppe
Win7, i7 950, 12Gb RAM, GTX580