V3 Z-Depth pass not showing up in render
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- JonathanWinbush
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- Joined: Mon Apr 27, 2015 7:35 pm
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I just rendered a long sequence over night and in the viewer I was able to adjust the Z-Depth pass just right so I thought it was fine but I just brought my sequence into after effects and its completely white. I set it up the same way I did in v2 but its not working now fyi.
Winbush.tv
Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
I have explained on a few posts. it's linear by default. Means pixel values are big than 1.0 as being distance value. You can't see without saving as exr, tiff on 32/16 bit formats. Or use tonemapping on passes.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- JonathanWinbush
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- Joined: Mon Apr 27, 2015 7:35 pm
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But I did. I always render EXR 32bit and like I said it worked perfect in v2 but not in v3 unless you can see something wrong in my setup here. I had rendered this same scene in v2 a few days ago but had to make changes to the camera move so I re rendered with the same exact setting I used as when it worked.
Winbush.tv
Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
- JonathanWinbush
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- Joined: Mon Apr 27, 2015 7:35 pm
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Ok I got it to work I changed the tonemap type from linear to Tonemapped and I getting the results I used to get.
Winbush.tv
Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
Do you mean this?rojharris wrote:Phew! Thanks for that tonemapping tip. This has been driving me nuts! Its not explained well in the manual. Well spotted!
https://docs.otoy.com/#cinema-4d-v3-plu ... er-z-depth
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
I'm wondering if we can get a more user friendly implementation of this. Every time I go to render a z depth map, I always have to come and dig through this convoluted process, and even then I find myself troubleshooting for way longer than I'd like.
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com