Displacement + Normal Map Faceting Issue

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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carmichael84
Licensed Customer
Posts: 42
Joined: Thu Jun 23, 2016 9:02 pm

Howdy,

I'm having some issues with displacement and normal maps in C4D / Octane. Everything works fine if the image scale transform /UV's is 100%, but if I try and tile my textures I get triangulated errors. (See image)

If I use only displacement OR only normal mapping the errors go away... Is there a way around this other than going into photoshop and tiling every texture manually? (I've tried the transform node in the octane material as well as the length/scale on the UV tag it self with the same outcome either way)

Basically I'd like to have a set of textures and be able to scale them down in c4d without these triangulated errors...
Displacement.jpg
Thanks y'all!
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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This is known issue with disp.+bump/normal maps.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
carmichael84
Licensed Customer
Posts: 42
Joined: Thu Jun 23, 2016 9:02 pm

Awesome, thanks aoktar. Good to know it's not user error :)
aggiechase37
Licensed Customer
Posts: 214
Joined: Tue Jan 13, 2015 6:39 am

Does adjusting ray epsilon not help here?
Chase

Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16

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red-juice
Licensed Customer
Posts: 10
Joined: Mon May 16, 2016 8:50 am

Have had the same issue.
Except mine isn't to do with scaling. I just cant use Normal maps with displacement AT ALL.

This is very frustrating as this basically makes octane a bit redundant in my opinion.

Kind of wish I'd known about this before I purchased. :?
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