I can't find an answer to this on the forum but is the alpha channel broken in V3?
If I render a straight/separate alpha (C4D save dialog) then tick 'alpha channel' in the kernel settings, making sure to NOT set 'pre-multiply alpha' in the cameraImager settings I should in theory get a beauty pass with a pixellated 'fringe' that then gets cut out by an anti-aliased alpha channel. This should result in no fringing at all on any bg when combined in AE.
However this is not happening. I'm getting horrible white fringes around all my objects?? In fact, the standard normal alpha looks better albeit with a very thin fringe. Anybody seeing this? Should not be happening. Where am I going wrong?
Thanks
Straight Alpha broken in V3 ?
Moderators: ChrisHekman, aoktar
Nothing is broken because there is not any relationship between plugin and this parameter. And never has been like that. I think you should deactivate "KEEP ENVIRONMENT".
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw