Hi ..
Can i use octane for texture bake inside 3dsmax?
i have 2 UV map channel. Octane supports second uvmap channel?
first channel(1) for texture tiling second channel(2) for lightmap.( unwrap flatten)
Is this possible? Need advice..
Thanks.
found this tutorial : https://www.youtube.com/watch?v=DQ0yFpMJmK8
but how to select second channel for bake?
texture bake how to?
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Here you can find all documentation about texture baking:
https://docs.otoy.com/#60Texture%20Baking
To choose the UV map used to for baking you need to set the
https://docs.otoy.com/#60Texture%20Baking
To choose the UV map used to for baking you need to set the
UV set baking camera attribute to the index you prefer.- sertac.tasdemir
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well im not use the stand alone version.
is this possible in 3dsmax? where are the settings?

is this possible in 3dsmax? where are the settings?

