I have jet flying through a TFD container moving on xy & z with a slight banking rotation. The emitter is a disk in it's thrust area. When I run the simulation the sim particles appear where you'd expect, right where the emitter is positioned. When I render the simulation using an octane tag the position is off in XY & Z, by a few cm each. Anyone Have any ideas why this is happening? Even a small cube moving through a TFD container on the X axis has this problem. Is it a scale thing? I scaled my model down pretty significantly to allow for a smaller container.
I tried having the container as a child of the jet and positioned at the thruster but that doesn't work either.
Turbulence FD emitter not rendering in correct position
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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Rotation of TFD volume is not supported yet. Pls try without rotation.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
The volume is not rotating. I saw another forum post so I abandoned that. The volume is static, the missile is flying through it. Straight line in X.
I did another test with a cube. It seems to be a scale issue. When the cube is large 25x25x25 and above the simulation renders correctly in the right spot. If I shrink the cube to 3x3x3 it's not positioned correctly.
I did another test with a cube. It seems to be a scale issue. When the cube is large 25x25x25 and above the simulation renders correctly in the right spot. If I shrink the cube to 3x3x3 it's not positioned correctly.
Can you save and send this scene?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Sorry for the delay here is the a similar scene. Not being able to rotate the container is a problem. I want the smallest container possible. If your model isn't zero'd out on rotation you have to tinker with the wind settings to get a flow to react properly, instead of just rotating the container to match your model and saying wind +1 on X. So, in order to keep a small container and small voxels I scaled my model down. Now the emitters render location is off. Is there a fix in the works? Between this and the realflow issues I'm having a hard time with Octane right now.
Thanks for scene. Something seems wrong about TFD conversion. I'll be checking that.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Is there any update on this TFD issue? It seems like it is related to a simple issue I am having of scaling a TFD container to a larger size. It looks different and jumps position, but does not increase scale as it should.
Is scaling a TFD container possible with Octane? If so how? Thank you.
Is scaling a TFD container possible with Octane? If so how? Thank you.
Not yet.grain wrote:I am having this issue as well. I have a T4D volume with a cloud in it, and I am duplicating + scaling the cloud multiple times. Currently Octane ignores the scale and just repositions the volume.
Any fix / workaround for this?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
What I've done as a workaround if you absolutely need to use the sim, is place the rest of your scene in a null and scale / position / rotate it to line up with the TFD container when the container PSR is zeroed-out. Not ideal but if you absolutely cannot afford to re-sim...