by LKosters » Tue Jul 19, 2016 8:29 pm
LKosters
Tue Jul 19, 2016 8:29 pm
Hi all,
I've been modeling something for my portfolio and crossed paths with a rendering problem. After I UV unwrapped my Guitar Neck mesh and made an according texture, Octane render has been throwing it all over the place. Is there any solution to this problem?
- Attachments
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- An overview of the nodes in the OcaneMaterialGlossy.
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- As you can see, the Maya viewport can place it correctly but my IPR render is throwing it all over the place!
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