Mesh UV Not Recognized

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Moderator: JimStar

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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LKosters
Posts: 4
Joined: Tue Jul 19, 2016 8:21 pm
Location: The Netherlands

Hi all,

I've been modeling something for my portfolio and crossed paths with a rendering problem. After I UV unwrapped my Guitar Neck mesh and made an according texture, Octane render has been throwing it all over the place. Is there any solution to this problem?
Attachments
An overview of the nodes in the OcaneMaterialGlossy.
An overview of the nodes in the OcaneMaterialGlossy.
As you can see, the Maya viewport can place it correctly but my IPR render is throwing it all over the place!
As you can see, the Maya viewport can place it correctly but my IPR render is throwing it all over the place!
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limeforce
Licensed Customer
Posts: 62
Joined: Sun Dec 21, 2014 7:53 am
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What are the settings on the octaneUVProjection & octaneTransform2D? Are you using UV sets, could Octane be seeing a different UV set than intended? Perhaps you can share the scene for us to look at?

I'd recommend posting these kind of things directly on the Maya plugin subforum and not here in the Bug Reports as it's more likely to get views there and the issue seems like something there is a logical explanation for rather than a bug.
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