OctaneRender® for Maya® 3.03.1 - 8.0 OSX [ALPHA]

Sub forum for non-production plugin releases
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k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.
mayalogo.png
Maya® Version Requirements

This release will work with Maya® Versions 2014, 2015 and 2016 64-bit on OSX operating system (including and above 10.9).

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 619€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 269€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


LICENSE MANAGMENT

Just like OctaneRender™ Standalone, the Maya® plugin license activation is done at startup in the activation pop up window.
Deactivating the plugin license can be done from within Maya® (render settings window / octane license tab).

ALPHA DISCLAIMER
Please note there are known issues due to ongoing development, which are detailed in an extra post, next to this one.

V3 DOCUMENTATION
Documentation

CHANGES SINCE THE PREVIOUS VERSION

  • 1. New node based system analog to the standalone node system
    2. Node editor based workflow
    3. Volume nodes connecting to Maya® Fluids
    4. Additional volume nodes for configuring volume rendering
    5. CameraTransformConverter node connecting to Maya® Camera
    6. Lost&Found node for keeping additional nodes (kernels, cameras) connected to the main node graph
    7. SDK 3.03.1 integration
Not recommended for production!


DOWNLOAD

OctaneRender for Maya 3.03.1 - 8.0
OctaneRender for Maya 3.03.1 - 8.0 Demo

There is no demo build for the 3.02 OctaneSDK for OSX, will be available again with 3.03 OctaneSDK!

For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=54805


Yours,
The OctaneRender™ Team.
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Known issues

Switch to Octane Renderer before opening IPR Window, else Maya crashes:
startup.png
anderson925
Licensed Customer
Posts: 3
Joined: Wed Mar 25, 2015 6:14 pm

// Error: file: /Applications/Autodesk/maya2016/Maya.app/Contents/scripts/startup/autoLoadPlugin.mel line 46: Unable to dynamically load : /Applications/Autodesk/maya2016/Maya.app/Contents/MacOS/plug-ins/OctanePlugin.bundle
dlopen(/Applications/Autodesk/maya2016/Maya.app/Contents/MacOS/plug-ins/OctanePlugin.bundle, 1): Library not loaded: libtbb.dylib
Referenced from: /Applications/Autodesk/maya2016/Maya.app/Contents/MacOS/plug-ins/OctanePlugin.bundle
Reason: image not found //
// Error: file: /Applications/Autodesk/maya2016/Maya.app/Contents/scripts/startup/autoLoadPlugin.mel line 46: dlopen(/Applications/Autodesk/maya2016/Maya.app/Contents/MacOS/plug-ins/OctanePlugin.bundle, 1): Library not loaded: libtbb.dylib
Referenced from: /Applications/Autodesk/maya2016/Maya.app/Contents/MacOS/plug-ins/OctanePlugin.bundle
Reason: image not found (OctanePlugin) //

System:
Mac OS X EI Capitan 10.11.5
Maya 2016 SP6
nickson
Licensed Customer
Posts: 22
Joined: Thu Dec 11, 2014 3:59 pm

Error trying to load the plugin in plugin manager -

// Error: line 1: dlopen(/Applications/Autodesk/maya2016/Maya.app/Contents/MacOS/plug-ins/OctanePlugin.bundle, 1): Library not loaded: libtbb.dylib Referenced from: /Applications/Autodesk/maya2016/Maya.app/Contents/MacOS/plug-ins/OctanePlugin.bundle Reason: image not found (OctanePlugin)

10.10.3 / Maya 2016 SP3
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

On it!

Tested it here.
Could you please send a screenshot of your maya.app like this one:
osx_files.png
The 4 files should be right there in the plugins folder.
Running here on my testing Mac.
ox_3.03.1_running.png
anderson925
Licensed Customer
Posts: 3
Joined: Wed Mar 25, 2015 6:14 pm

Here you are
Attachments
2016-07-14-2.10.43.png
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Hmmm, than it should work, the libtbb.dylib is right there next to the .bundle.
Tested it back and forth on my Mac here and thats the setup that works...

I'll launch an Autodesk ticket, asking them what could go wrong with this setup.
anderson925
Licensed Customer
Posts: 3
Joined: Wed Mar 25, 2015 6:14 pm

my alternative solution is copying tbblib.dylib to /usr/lib, but open IPR windows Maya immediately crash.
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Did you select OctaneRender as renderer before opening IPR?

Else if you don't have the basic node graph created (at least RenderTarget, FilmSettings and GeometryGroup nodes), it can crash, fixed that and will release update soon
and new automatic node generation will mitigate this problem anyways.
nickson
Licensed Customer
Posts: 22
Joined: Thu Dec 11, 2014 3:59 pm

anderson925 wrote:my alternative solution is copying tbblib.dylib to /usr/lib, but open IPR windows Maya immediately crash.
This worked for me!

Mine crashes when you click IPR, no matter what order you approach, selecting Octane as the renderer doesn't make any difference.

Also, this comes up when I make an environment (sunsky) or octane lights,

// Error: Line 1.75: Wrong number of arguments on call to Oct_AE_addDefaultControl.

And there's no settings under Sun Direction or Daylight System, I'm guessing that's not been moved over?

Also, exporting an orbx crashes maya too..
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