Render target evaluation on server... - blender
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Hi adamrg7,
just to be sure, are you aware of the different Mesh Geometry Types and their impact during the reload of the scene?
https://docs.otoy.com/manuals/products/ ... try-types/
ciao beppe
just to be sure, are you aware of the different Mesh Geometry Types and their impact during the reload of the scene?
https://docs.otoy.com/manuals/products/ ... try-types/
ciao beppe
Hi adamrg7,
I guess that you have already the best option. Having the ability to subdivide at render time leaves the hierarchy and the scene lighter, and you have the correct resolution in the final frame.
ciao beppe
I guess that you have already the best option. Having the ability to subdivide at render time leaves the hierarchy and the scene lighter, and you have the correct resolution in the final frame.
ciao beppe
Bump this topic.
this is a huge issue once polys get slightly higher. I did a bunch of low poly cars group instancing with octane render, and it cannot handle it, but cycles render engine is instant loading of scene.
what is wrong here? this keeps happening with every scene i build and i cannot complete projects at all.
https://www.dropbox.com/s/3x3hw8pphnziq ... blend?dl=0
this is a huge issue once polys get slightly higher. I did a bunch of low poly cars group instancing with octane render, and it cannot handle it, but cycles render engine is instant loading of scene.
what is wrong here? this keeps happening with every scene i build and i cannot complete projects at all.
https://www.dropbox.com/s/3x3hw8pphnziq ... blend?dl=0
I used scatter in the render settings and that change this scene.
i have other scenes tho with scatter set on most geometry for rendertime subdivision, still render target evaluation server hangs at about 5 to 10 seconds.
is this normal? its just annoying for every single material tweak this happens
i have other scenes tho with scatter set on most geometry for rendertime subdivision, still render target evaluation server hangs at about 5 to 10 seconds.
is this normal? its just annoying for every single material tweak this happens

