resume render

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

Hello,
I just want to know if it's possible to resume a render ( like maxwell render ) :?:
I've rendered à scene with the default 16000 samples, it took over an hour to achieve, but there
is still some noise in the dark areas and some light/flashy pixels.
I have restarted a render with 32000 samples, it was better, but it's a loss of time to restart from zero.
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

No it's not possible ATM. Maybe in future releases.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

16000 samples is overkill, there must be something not set up right in your scene,
have you got any images/screenshots/renders ?

A resume from file option is planned for future versions.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

I hope you are right.
That's what I was talking about, I know glass is heavy to render..
mode is pathtracing with 16 bounces ( 14 or 15 will do the trick, but don't change a lot render time ).
Dont know where make my signature, so :
GTX 480 / i7 980 / 12 GO RAM / W7 x64
Attachments
bright pixels & grainy areas
bright pixels & grainy areas
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
franchus
Licensed Customer
Posts: 44
Joined: Fri May 13, 2016 7:57 am
Location: Barcelona
Contact:

@Dom74 I saw your image and it shouldn't take that long to get a decent image. You need to tweak your kernells one at a time. Also if you´re using small luminants (many lights) you might run into noisy results, increase their sample rate or choose an hdr (you can create your own hdr with hdri studio) a combination of sky hdr+sun is a great illumination solution that renders fast.
User avatar
PolderAnimation
Licensed Customer
Posts: 380
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
Contact:

franchus wrote:@Dom74 I saw your image and it shouldn't take that long to get a decent image. You need to tweak your kernells one at a time. Also if you´re using small luminants (many lights) you might run into noisy results, increase their sample rate or choose an hdr (you can create your own hdr with hdri studio) a combination of sky hdr+sun is a great illumination solution that renders fast.
Beter late then never :). You are replying on a comment from 6 years ago (just that you know :)).
Win 11 | Dual RTX 5090 | AMD Ryzen 9 9950X| 192GB
Post Reply

Return to “General Discussion”