Hi we use phoenix fd and smoke seems too clear. Changing absorb scale makes fire look very noisy.
Scatter scale makes fire less visible.
Any way to use textures or just change smoke color or flame color manually somehow? etc
This is the goal we are trying to achieve like on the picture Thank you
PS I read that absorp scale/ scatter scale is smoke darkness. but what if I need green smoke. How do i make it happen in Phoenix FD
how to make smoke darker
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seems like fire still looks to clearhaze wrote:Hi coilbook, it looks like you should try to decrease your volume step length
Velocity scale increases/decreases the effect of volume motion blur
Jimstar got it to work with phoenix and all we have is absorp scale emission scale scatter scale
Remember that for the color of the flames to shine through the smoke, the smoke must scatter light. Make sure your scattering color is not black, make it white while you are adjusting the color of the flames. The volume step length should work if you set it to something much smaller, such as 1 or 2
Seems like messing with absorption (as value) and volume length back and forth while Octane viewport is open crashes actual nvidia drivershaze wrote:Remember that for the color of the flames to shine through the smoke, the smoke must scatter light. Make sure your scattering color is not black, make it white while you are adjusting the color of the flames. The volume step length should work if you set it to something much smaller, such as 1 or 2
I am aware of cases when reducing the step length too much causes kernels to take too long, and eventually timeout, depending on hardware and how heavy the scene is. But it should not crash nvidia drivers. Please let me know exactly what settings crashed it.
haze wrote:I am aware of cases when reducing the step length too much causes kernels to take too long, and eventually timeout, depending on hardware and how heavy the scene is. But it should not crash nvidia drivers. Please let me know exactly what settings crashed it.
It crashed nvidia 362 drivers when moving volumestep length and absorption up and down