Twitch: Loadout

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savuljaga
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Posts: 11
Joined: Tue Jan 14, 2014 6:17 pm

Hey guys,

Some time ago I’ve decided to try my hands at some more complex hard surface modeling than what I’m usually dealing with in ArchVIZ and Motion Graphics day to day work. So I’ve teamed up with my good friends Milan Nikolic, an amazing concept artist, and Iz Svemira, an out of this world music/sound wizard, and together we’ve produced an opening title sequence for Milan’s Twitch Stream, conveniently titled Twitch: Loadout https://vimeo.com/173773081

Some Technical stuff: Rendered in Octane 3.0 for 3ds max, average render time per frame was 3 minutes with path tracing at 4k samples, rendered in 1920 by 818 with 4x EVGA GTX 980 Ti Hybrid. Texturing done with Quixel, and some premade models are used from Evermotion and Videocopilot.

If you’re interested in some more details there’s a behind the scenes video https://vimeo.com/173773082 and the full project on Behance https://www.behance.net/gallery/40417845/Twitch-Loadout
Also feel free to add/follow us on Facebook, we’re quite open peeps;)

https://www.facebook.com/savuljaga
https://www.facebook.com/Milancho.N?fref=ts
https://www.facebook.com/svemira.iz?fref=ts

Cheers!
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glimpse
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End result is Awesome, but the Breakdown is even Better! =)
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shine71
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Joined: Sat Mar 15, 2014 5:16 pm

glimpse wrote:End result is Awesome, but the Breakdown is even Better! =)
I agree!

great work!
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p3taoctane
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I can't talk right now cause my jaw landed somewhere at my feet!
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Bendbox
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Joined: Wed Aug 21, 2013 1:38 pm

That was AWESOME!!!

Was the ground explosion (at 16 sec mark) with the chucks of dirt/ground flying up, dust "poof" and sparks added in post? Or was that all rendered as a particle system with Octane in Max?

Great work!
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voon
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Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

Cool stuff .... a "passion project", involving even motion capture etc ... :)
savuljaga
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Posts: 11
Joined: Tue Jan 14, 2014 6:17 pm

p3taoctane wrote:I can't talk right now cause my jaw landed somewhere at my feet!
Haha, thanks a lot, glad you liked it:)
savuljaga
Licensed Customer
Posts: 11
Joined: Tue Jan 14, 2014 6:17 pm

Bendbox wrote:That was AWESOME!!!

Was the ground explosion (at 16 sec mark) with the chucks of dirt/ground flying up, dust "poof" and sparks added in post? Or was that all rendered as a particle system with Octane in Max?

Great work!
Thanks! The chunks of dirt and sparks are rendered in octane but rendered out separately and added in post. The smoke explosion is a mix of fumefx, also rendered separately, and some stock footage
savuljaga
Licensed Customer
Posts: 11
Joined: Tue Jan 14, 2014 6:17 pm

voon wrote:Cool stuff .... a "passion project", involving even motion capture etc ... :)
Thanks! yup, though originally it wasn't planned with motion capture in mind, that all happened along the way, we basically lucked out on that one:)
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