Hey guys,
Some time ago I’ve decided to try my hands at some more complex hard surface modeling than what I’m usually dealing with in ArchVIZ and Motion Graphics day to day work. So I’ve teamed up with my good friends Milan Nikolic, an amazing concept artist, and Iz Svemira, an out of this world music/sound wizard, and together we’ve produced an opening title sequence for Milan’s Twitch Stream, conveniently titled Twitch: Loadout https://vimeo.com/173773081
Some Technical stuff: Rendered in Octane 3.0 for 3ds max, average render time per frame was 3 minutes with path tracing at 4k samples, rendered in 1920 by 818 with 4x EVGA GTX 980 Ti Hybrid. Texturing done with Quixel, and some premade models are used from Evermotion and Videocopilot.
If you’re interested in some more details there’s a behind the scenes video https://vimeo.com/173773082 and the full project on Behance https://www.behance.net/gallery/40417845/Twitch-Loadout
Also feel free to add/follow us on Facebook, we’re quite open peeps;)
https://www.facebook.com/savuljaga
https://www.facebook.com/Milancho.N?fref=ts
https://www.facebook.com/svemira.iz?fref=ts
Cheers!
Twitch: Loadout
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
End result is Awesome, but the Breakdown is even Better! =)
I agree!glimpse wrote:End result is Awesome, but the Breakdown is even Better! =)
great work!
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- p3taoctane
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I can't talk right now cause my jaw landed somewhere at my feet!
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That was AWESOME!!!
Was the ground explosion (at 16 sec mark) with the chucks of dirt/ground flying up, dust "poof" and sparks added in post? Or was that all rendered as a particle system with Octane in Max?
Great work!
Was the ground explosion (at 16 sec mark) with the chucks of dirt/ground flying up, dust "poof" and sparks added in post? Or was that all rendered as a particle system with Octane in Max?
Great work!
Win10x64 / AMD Ryzen 9 5900X / 64g RAM / 2 x RTX 3090
Thanks! The chunks of dirt and sparks are rendered in octane but rendered out separately and added in post. The smoke explosion is a mix of fumefx, also rendered separately, and some stock footageBendbox wrote:That was AWESOME!!!
Was the ground explosion (at 16 sec mark) with the chucks of dirt/ground flying up, dust "poof" and sparks added in post? Or was that all rendered as a particle system with Octane in Max?
Great work!