I often use subdivision modifiers like MeshSmooth or TurboSmooth for polygon models or particles. Both of them have iteration parameters for viewport and for render.
As I know different settings for viewport/render subdivision work fine in C4D plugin, but it doesn't work at all in 3ds max. It's critical for workflow - large geometry with turned on smoothing hard to edit and handle.
Is there any special setting for that in case it exists? If not - could you fix this issue?
thanks
Andrew
Subdivision (Viewport/Render)
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- Morevision
- Posts: 13
- Joined: Mon Mar 28, 2016 1:50 pm
Thanks!
I didn't find it in manual. It's not quite obvious - renders like vray and corona use modifier's settings by default.
I didn't find it in manual. It's not quite obvious - renders like vray and corona use modifier's settings by default.