Hello to all,
There is something new about the shading artifact issue when adding normal maps or bump maps?
The workaround to increase the subdivisions operates well in small scenes (although on closeups the problem persists), but in large environments like architectural interiors with lots of fornitures, it saturated in a short time the available memory, and transfer times increase accordingly, especially in animation with large animated geometry when the scene is update frame by frame...
cheers
A.
Bump & Normal maps shading artifacts
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- Liketheriver
- Posts: 47
- Joined: Thu Mar 17, 2016 12:35 pm
- Location: Italy
- Contact:
- mark0spasic
- Posts: 146
- Joined: Thu Mar 08, 2012 4:46 pm
Try to change Ray epsilon value.
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
- Liketheriver
- Posts: 47
- Joined: Thu Mar 17, 2016 12:35 pm
- Location: Italy
- Contact:
It works!
thanks for the advice! that's the only parameter i had not taken into consideration
thanks for the advice! that's the only parameter i had not taken into consideration

i7 12900k | 128GB ram | 4090 | Windows11