
I know the expectations of spending money on GPU`s and waiting for the best result. It is a naive willing, like in our childhood times. It`s like to have Santa before Christmas.
I`ve read carefully and imagined the situation in order to be of help with my knowledge.
I`ve surely did see the picture and read everything. I`ve also spent time to crosscheck myself to verify that I`m not mistaken.
We`re here to share ideas and provide help and solutions to each other in a such talented community.
But you`ve spent your wise word at last. It`s hopeless, at least for this case.
Your solution lies on to use lua scripting on your exported scenes for standalone and revising your topology. But I still can not understand why you are trying to use distributed / multi GPU rendering on a 2 seconds/frame scene.
Regards