Individual Colors of Instances by Parent flag

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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face_off
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This explains how to do it....

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v-cube
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Sweet!!! Thanks!

I wasn't aware of the node material...

Great!
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Refracty
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Hi Calus,
still I don't understand how the individual instances in Maya get there unique color and Rhino can't.
If I use the placement or scatter node in Octane standalone the material is assigned by the same geometry node?
How would this look like in Octane Standalone, then we might be able to apply this to Rhino.
calus wrote:
Refracty wrote: So that means regular Maya instances don't save VRam if they are rebdered with Octane?
Regular Maya instance are also exported as instances but not using one global scatter node, each instance as its own placement node but all linked to the same geometry node.
(actually Jim used one scatter per instance, this is the same as a placement node)
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Refracty
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Thanks for the creation of the video !!!
face_off wrote:This explains how to do it....

calus
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Refracty wrote: still I don't understand how the individual instances in Maya get there unique color and Rhino can't.
If I use the placement or scatter node in Octane standalone the material is assigned by the same geometry node?
How would this look like in Octane Standalone, then we might be able to apply this to Rhino.
to have material per instance you need materialmap nodes between geo and placement:
regularInstances.jpg
1 plane mesh, 3 instances with each one its own material
regularInstance.orbx
(51.42 KiB) Downloaded 331 times
Pascal ANDRE
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Refracty
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Thank you Calus for the mapper hint.
I will try to emulate this with the new nodegraph material in Rhino.
It would be awesome if Octane4Rhino would simply render the parent blocks with the correct materials automatically.
Attachments
RhinoParentMaterialProblem.jpg
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Refracty
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OK, just had a look at it.
I guess I can not enter the placement matrix of the individual objects since this is derived by Rhino.
So I don't see a way how to hack this in Octane4Rhino.
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face_off
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The OctaneRender for Rhino plugin uses a Scatter node to place block instances rather than a placement, the Maya approach is not possible.

Paul
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Refracty
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Hi Paul,
OK thanks for the info.
I still have hope that the parent material on instances will be possible in the future (somehow) ;)
Ciao
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