Crash when opening old scene

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
philmaron
Licensed Customer
Posts: 76
Joined: Tue Jul 21, 2015 10:15 am

hey guys,
when im opening a scene in c4d i worked on a few weeks ago, it instantly crashes. Im still using 2.xx and dont want to upgrad today, since i simply need to rerender a sequence quickly... and i can't. I have no idea what the problem might be, new scenes and other scenes work normally so far.

Bugreport attached!
Attachments
_BugReport.txt
(200.23 KiB) Downloaded 127 times
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Look like it's on openmp rendering of C4D shaders. How much cpu cores are activated in settings?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
philmaron
Licensed Customer
Posts: 76
Joined: Tue Jul 21, 2015 10:15 am

wow thanks a lot. was one, deactivated it. there are some unused c4d materials in the scene as reference but im sure none actually used. can you give me a hint on how to read that from the log?
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

philmaron wrote:wow thanks a lot. was one, deactivated it. there are some unused c4d materials in the scene as reference but im sure none actually used. can you give me a hint on how to read that from the log?
You should use Octane's remove unused materials. It should be safer to remove mix mats. Here in bugreport i can see that happens on vcomp_fork + sla.cdl64. This about openmp(multicore) and sla.c4d is about layer shaders.
Attachments
a3.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
philmaron
Licensed Customer
Posts: 76
Joined: Tue Jul 21, 2015 10:15 am

Thanks alot :) Ill defenitely check that out.

I found out something... in the Octane live viewer, it usually crashes with c4d shaders if multicore is activated. But when rendering normally out via picture viewer, it crashes when using only one core. Isnt that weird?
Post Reply

Return to “Maxon Cinema 4D”